Showing posts with label press conference. Show all posts
Showing posts with label press conference. Show all posts

Monday, 8 June 2009

This Is Entertainment's comprehensive E3 Summary: Part 3 - Microsoft

Here it is then, the one you've all been waiting for, at least I hope so! After watching Microsoft's mammoth E3 press conference in full I'm going to digest that down as much as I can to get you all clued up on the latest and greatest information.

You may have heard a few things blowing around on the internet, so first let's answer a few quick questions:

- What do you mean there's going to be Metal Gear Solid on Xbox 360?!
- Well the creator of MGS announced the next title: Metal Gear Solid - Rising, will be coming to 360, but there's little chance MGS4 will make it over as well, sorry about that! Don't rule out MGS1 on Xbox Live Arcade though...

- I hear Microsoft is partnering up with enough different companies to be declared serial bigamist of the year?
- That's right, well, the partnering part at least, not sure what you're going on about...MS announced partnerships with Facebook, Twitter, Sky, Last.fm AND Netflix. (more on some of these later on)

- So Xbox is trying to be some sort of all-in-one box of entertainment then really?
- That's the idea. They're pushing all possible avenues to bring gamers full 1080p HD video with instant streaming, music, social networks, everything you could possibly want bar going and getting you another beer from the fridge basically.

- Halo Reach? ODST? WHAT IS GOING ON?!
- Calm down! Yes there are now officially two Halo games in the works over at Bungie. Halo 3: ODST (Orbital Drop Shock Trooper) is an add-on to Halo 3 which will include 3 Halo 3 multiplayer maps and a 10+ hours campaign focusing on the ODST troops around New Mombasa, set between Halo 2 and Halo 3. Halo Reach is a "top" secret Halo project Bungie have been working on. My reliable sources tell me that from the name it would suggest it has something to do with the first Halo ring over Reach, which was destroyed in the first game and was a pivotal moment in the war. Not much official info on it exists just yet, but it's due out late 2010, for now, just check out the teaser trailer: http://www.youtube.com/watch?v=MqIEvH7sGQ0

- What on EARTH is this Project Natal thing?
- That's a very interesting question. In a nutshell it's some fancy new technology which lets YOU be the controller, including facial and voice recognition and full motion capture without the need for any strange suits or anything. It's essentially MS' answer to the Wii's motion capture, but done in true MS style...they had to go one better. If it really works like it claims to then it genuinely a big step forward in potential for MS, but the videos seem a little contrived to be convincing, take a look for yourself: http://www.youtube.com/watch?v=oACt9R9z37U

Also, you can check out a blog post on Natal from a good friend of mine, Andy Hemphill: http://tinyurl.com/ndz9m7

Now, I think it's time we had a look at what's the most important thing about a games console, aside from the fancy deals and new technology, which is its games.

The first game to take the floor was Tony Hawk Ride, which uses a skateboard controller to track the gamers motion and movements on the sk
ateboard, and let them have more control than the plethora of Tony Hawk titles of years gone by. The man himself was there to show it off, just the first of MS' star guests of E3, but despite the 'bigging up' it still could be an excellent and innovative game.

Next up was a biggie: Modern Warfare 2. So major it made the cover of the latest OXM, the game is the sequel to the phenomenally successful Game of the Year that was Call of Duty 4: Modern Warfare. The trailer, which you really should have seen by now (but here it is if not), was impressive enough, but the gameplay shown was the most interesting element. It sees a new recruit, codename 'Roach', following COD4 hero 'Soap' McTavish in a snowy blizzard through which the player must claim an icy rock face to the next encounter. The weather plays a massive part, marking the shift between stealth, as you sneak around stealthily before the blizzard clears and colossal frantic fire-fight takes place. The game looks outstanding and the single player was a personal high point so it's good to see that Infinity Ward haven't relied on the predecessors ridiculous success on Live.

Joyride, a FREE XBLA game, will be the first racing title to use your avatars for some funky Mario Kart-esque action. The game certainly gives a decent platform for UGC, and while you do have to pay to get the best tracks and cars, only one of you're friends has to have bought them to play them with you, which is a neat idea.

Teaser trailers for Crackdown 2, Left 4 Dead 2 and Splinter Cell: Conviction mark the emphasis of MS' focus on 'Only on Xbox' titles this E3, and admittedly come of impressively for it. Conviction in particular looks to break free a little from the traditional Splinter Cell format, as Fischer takes off his tri-goggles and dons a distinctly Bruce-Willis-in-Die-Hard attitude as he tries to find out who killed his daughter. A couple of slick design features make this release stand out, namely super-imposing credits and objectives on the landscape of the levels, immersing you in the world while keeping the real-time narrative going, and a refreshingly tasteful use of slow-mo.

Not to be left out, Epic Games, the kings of Gears of War, demoed their old-school 2.5D side-scrolling platformer, which showed a nice level of depth, ironically, for the genre through Xbox Live Arcade.

Halo was always going to get some hype, and the play-through of ODST delivered everything fans of the series have been waiting for, complete with ill-fated TV show Firefly voice actors, which is always a plus.

Natal proved to top off what was near to being a continuous round of applause for most of the press briefing, but where can I hear all this news for myself I hear you ask? Just head over to Gamespot to check out their full press conference video, but be sure you have two hours to kill!

The year looks set to be a good one, and if MS delivers on what it has promised then it will certainly give Nintendo some sales figures to contend with by the time the Christmas spending spree begins.

Friday, 5 June 2009

This Is Entertainment's comprehensive E3 Summary: Part 2 - Nintendo

Nintendo is a name which has been synonymous with video gaming for the past 30 years. Now in its 120th year, having spent it's early years making cards and dominoes, the company is beginning to feel the pressures of the ever-increasing competition in the sector.

This year's E3 was a mixture of the company's "Everyone is a gamer" philosophy and it's traditional strong points, namely that over-enthusiastic, red-hatted plumber Mario.

While it's important to put effort into franchises which consumers associate with the brand, Nintendo's press conference, which lasted just over an hour (nearly an hour shorter than the other two big names), spent around five minutes showcasing only three third party Wii titles: The Conduit, Resident Evil: The Darkside Chronicles and Dead Space: Extraction.

While all three games look interesting and offer a "harder edge", according to Reggie Fils-Aime, President and CEO of Nintendo of America, only The Conduit is an entirely original IP (Intellectual Property).

It certainly looks like Sega have done a good job with it, and it will give people a reason to think again before dismissing Wii as a "kiddie console", but all signs point to it going against the grain of the norm on Nintendo platforms.

Resident Evil: The Darkside Chronicles is the natural sequel to The Umbrella Chronicles, an on-the-rails shooter which made the most of the Wii Zapper, and follows Leon S Kennedy and Claire Redfield as they play through the events of Resident Evil 2, offering a new perspective for the player. If it's predecessor is anything to go by this will be an excellent and addictive title.

Dead Space: Extraction is a prequel of the edgy psycological horror which impressed critics across the world last year when it was released on PS3, Xbox 360 and PC. It's obvious that this will be a different type of game in the same universe, but should still offer an exciting gaming experience for Wii players.

With the non-Nintendo developed announcements hidden away at the end of the conference, it was difficult to ignore the BIG announcements:


Wii
  • Super Mario Galaxy 2 announced
  • Wii Fit Plus announced
  • New Super Mario Brothers Wii announced
  • Wii Vitality Sensor announced
  • Metroid: Other M announced
  • Final Fantasy Crystal Chronicles: The Crystal Bearers
  • Wii Sports Resort re-announced
  • Wii Motion Plus re-announced
DS/DSi
  • Mario and Luigi: Bowsers Inside Story announced
  • Golden Sun DS announced
  • The Legend of Zelda: Spirit Tracks announced
  • Professor Layton and the Diabolical Box announced
  • Pokemon Mystery Dungeon: Prisoners of the Sky announced
  • Facebook photo sharing announced
Chances are if you just skimmed that you're thinking something along the lines of "same old, same old" or possibly "what on EARTH is a 'Vitality Sensor' when it's at home?!".

Allow me to explain. The Vitality Sensor works in a similar way to the thing you wear on your finger when you're in hospital, and it does the same thing: measures your pulse. According to Nintendo the sensor will " initially sense the user’s pulse and a number of other signals being transmitted by their bodies, and will then provide information to the users about the body’s inner world. "

Concrete details about how exactly it will be used in games are scarce, but essentially the plan is to detect stress levels and other things from your pulsebeat. I'd really like to see it used in a psychological horror, upping the weirdness as your pulse increases perhaps?

The big game releases come as no surprise, with Mario abound, but the prospect of a straight sequel in Super Mario Galaxy 2 seems like a lazy cash-in and risks cheapening the frankly astounding brilliance of the original. Then again, riding Yoshi should be good fun.

As for the DS release, the name Bowser's Inside Story sounded exciting and original, a chance to find a little more about the growling nemesis of that plucky plumber and unleash some of his power, but sadly that potential is denied when the name is taken literally and the Mario brothers go on a journey through Bowser's insides instead.

The latest Samus project, Project M, sounds more promising, if mysterious, but the focus on back story to add depth to the character is undoubtedly a positive step. Making the character progressively more than just a super suit.

Embracing social media, albeit in a small way, with the integration of Facebook photo sharing on the DSi, is definitely another step in the right direction, but a far cry from the bold partnerships Microsoft have announced (full MS round up coming soon).

In the end Nintendo seem to have taken their "Games are for everyone and everyone's a gamer" ethos a little to far and a little too literally. It's all well and good making games which appeal to the masses, and work as tools rather than games in the case of things like the blatantly obvious Wii Fit Plus, but it has to remember that games for everyone aren't really for everyone.

Sometimes people want something a bit more specific, tailored for people like them. Nintendo may argue that it fulfils this by letting players tailor games to suit their own tastes, but sometimes it's nice to have things done for you. Rather than being able to adapt games to your needs, it's a nice feeling when you switch on a title and think "This game was made for me".