Thursday, 10 June 2010
Music: Why iTunes is the the rotten core of Apple
Monday, 7 June 2010
Gaming: Top 5 Xbox LIVE Games
1) Halo 3 (Developer: Bungie // Publisher: Microsoft)
So first up we have the big daddy of modern online gaming, the game that took the idea to a whole new level. By March last year over a billion matches had been played on multiplayer and it still ranks highly on the weekly Xbox LIVE play figures, reaching number three on week May 24th according to Major Nelson.Monday, 24 May 2010
Politics: Simple breakdown of UK Economic policy
The new coalition Government provides many opportunities, and some problems, for the financial services sector. The economic policy for both parties was top of the agenda throughout the election campaign, and now that the talks between David Cameron and Nick Clegg have achieved an agreement between the two parties – legitimised by an in-depth publication of the deal last week – the country can begin to benefit from the Government's pledges. Friday, 21 May 2010
Film: Who on Earth is Christopher Nolan? - Background and a look at latest film 'Inception'
Whenever I mention his name eyebrows are raised, but the truth is Christopher Nolan is nothing short of a cinematic genius, in my mind at least. The man responsible for re-energising the good-as-dead Batman franchise, as well as deliver the most gripping thriller of recent years, and possibly the best twist ending of all time.
The film I'm talking about is 2006's The Prestige, a story of two magicians who begin as friends but soon their art tears them apart in almost every way. Christian Bale and Hugh Jackman star as Alfred Borden and Robert Angier in a tale which plays with the audiences mind all the way through, just like any good magician.
It is Nolan's skill at guiding the audience through complex storylines, often wrought with flashbacks and surrealism, which makes him such an effective director.
Born in London in 1970, Nolan spent his early life there as well as Chicago, since his mother was american. Nolan caught the film-making bug aged seven and during his education at University College London began making short films.
1996 saw Nolan direct his first feature film, Following, in 1996, about a writer who stalks people. Here the first signs of his penchant for unusual storytelling surfaced, with his protagonist, and the audience, experiencing events in non-chronological order.
Momento in 2000, based on a short story written by his brother and oft collaborator Jonathan, saw Nolan get his first widely-known release, nominated for Best Screenplay at the Oscars.
After this Nolan directed Insomnia (2002), a remake of a Norwegian film, featuring all-round acting legend Al Pacino.
By the time Batman Begins er...began (sorry!) in 2005, Christopher Nolan was still a relatively unknown director and writer, but David S. Goyer, writer of the Blade trilogy and recently creator of the TV series FlashForward, got the green light to lift Warner Bros' hiatus on Batman and soon he and Nolan created the screenplay for one of the most successful 're-boots' in recent years.
With super-sequel The Dark Knight now safely nestled in Blu-ray collections worldwide, Nolan's pedigree as a director seems assured, but it could all depend on upcoming release Inception, a film shrouded in secrecy but which carries the surrealist tells of a Christopher Nolan film.
Starring Leonardo DiCaprio and an ensemble cast including: Ellen Page, Michael Caine and Cillian Murphy, the film – as far as I can make out - focuses around the nature of reality and dreams, and how dreams seem real while we are having them. DiCaprio's character works for a company which deals with “sub-concious security” and there seems to be a lot of surrealism and manipulating gravity and the elements.
Very little concrete information has come out to explain the phenomena seen in the latest trailer (YouTube it now), but the world-bending visuals are certainly a spectacle in themselves. Screen Rant have dissected some of an LA Times interview with Nolan, and suggest this is a very personal film for Nolan.
As writer and director for the film, Nolan has a big responsibility, particularly when you consider even the cast had trouble understanding the plot until the film was in production. DiCaprio said to the LA Times:
“Complex and ambiguous are the perfect way to describe the story. And it’s going to be a challenge to ultimately pull it off. But that is what Chris Nolan specializes in.”
So not really a film where you sit scoffing snacks for two hours, Inception will work the audiences mind, fitting really when you consider the film is pitched as “a contemporary sci-fi actioner set within the architecture of the mind” (Variety).
Ellen Page, who plays Ariadne, said: “There’s a tangible realism even when it gets crazy, and somehow that makes the jeopardy feel more real...There’s the big scale, but the sincerity isn’t left behind. The story is complicated but never confusing.” (SR)
On top of this latest release, Nolan had been talking to David S. Goyer about a new Superman film, sub-titled on IMDB as 'Man of Steel'. Though the thought of a down-to-earth incarnation of America's favourite superhero is enough to get some hearts racing, the likelihood of Nolan directing is unlikely due to the presence of another superhero: Christian Bale – OK Batman...
Currently just referred to as Batman 3 Nolan seems to want to finish his saga: “Without getting into specifics, the key thing that makes the third film a great possibility for us is that we want to finish our story. And in viewing it as the finishing of a story rather than infinitely blowing up the balloon and expanding the story . . . I’m very excited about the end of the film, the conclusion, and what we’ve done with the characters. My brother has come up with some pretty exciting stuff.” (LA Times)
With release set at July 20 2012, Nolan has plenty of time to lead the caped crusader (a possible title?) through a final ordeal of superhero turmoil, though it's difficult to imagine it out-doing the late Heath Ledger's swansong.
Inception will come out in cinemas July 16 and I for one will be there to get another dose of Nolan, because noone makes a film quite like him, and when someone dares to do things a little bit differently, it's nice to see it pay off.
Acknowledgements: Wiki, IMDB, Screen Rant
Tuesday, 18 May 2010
Music: Muse unveil new single Neutron Star Collision
Admittedly the lyrics aren't the most ground-breaking thing in the world, but it was written for the latest installment in the Twilight Saga - Eclipse - so it's kind of a given, here they are anyway:
I was searching you were on a mission
Then our hearts combined like a neutron star collision
I have nothing left to lose
You took your time to choose
Then we told each other with no trace of fear that
Our love would be forever
And if we die, we die together
Well I, I said never
Cause our love would be forever
The world is broken, halos fail to glisten
We try to make a difference but no one wants to listen
Hail the preachers, fake and proud
Their doctrines will be cloud
Then they'll dissipate like snowflakes in an ocean
Love is forever and we’ll die
We’ll die together
Well I, I said never
Cause our love, could be forever
Now I’ve got nothing left to lose
You take your side to choose
I can tell you now without a trace of fear
That my love will be forever
And well die, we’ll die together
Will I, I will never
Cause our love will be forever
Wednesday, 28 April 2010
Gaming: Review – Splinter Cell: Conviction (Xbox360)
Stealth isn't the peak of cool it once was. Only a few years ago (well I say that, maybe a decade...) in doom-ridden blockbuster Independence Day we saw a fleet of stealth bombers tactically nuking an entire city, and who can forget the thrilling climax to James Bond's journalism-ridden (…?) flick Tomorrow Never Dies, which saw the nations favourite spy at odds with generic German #57013 Mr Stamper on a stealth boat in the South China Sea. Now in 2010 we're in a world dominated by gritty, down-to-earth action heroes like Jason Bourne, Jack Bauer and Bond's latest incarnation played by Daniel Craig. Hard-as-nails heroes who use magazines as close combat weapons, there's only one word for that: 'bad-ass'.
So where does this leave poor old protagonist Sam Fischer and the Splinter Cell series? Other franchises, namely the Resident Evil series, have faced criticism for increasing the level of action in their games, raising fears up to Conviction's release that it would be too watered down and a far cry from the highs of Splinter Cell: Chaos Theory.
As it turns out the game has been watered down, there's no ignoring that. Recently OXM went into detail about the for and against of the “Is it dumbed down?!” argument (which you can read for yourself right here), but for my personally, I was approaching the Splinter Cell series almost fresh, having only briefly played one of the titles previously, but I found this game very easy to pick up.
Being based around the much-used 'Unreal' engine (think Unreal Tournament, Gears of War, Bioshock) gives the game a certain familiarity from the off, but it would be a mistake to think the engine is out of date because it's so often used, take Batman Arkham Asylum which astounded critics last year.
A game mechanic which was unveiled early on was that mission objectives are projected onto the background of levels, not only giving information but an indication of which way to go next. This is the first of many touches which give the game a very distinct dynamic feel, it brings you into the character and avoids to many obvious game-isms, often making it feel more like an interactive movie.
Shadows are an infiltrators best friend, making pinpointing light sources and quietly taking them out a priority, as well as knowing when you are hidden, and when you are in serious trouble. The game helps you out a lot with this, making the screen greyscale when you are in shadow, and flagging up a warning when you might be detected by guards and what direction they are seeing you from.
If the worst should happen and you are spotted, a translucent outline will appear where you were seen and so if you slip away into the nearby shadows you can ambush whoever it is who comes to investigate. The main trouble with being hidden, is that often it's too dark to see what's going on, leading you to unwittingly drag an enemy over a balcony, only to have him land on a parked car and start a car alarm blaring.
The 'Mark and Execute' (MEX) system, is a major part of this game - essentially the ability to highlight targets with a simple button press and then eliminate them without aiming, after performing a hand-to-hand takedown on an enemy. At times the system is extremely generous with line of sight, meaning you often take out enemies through walls and obstructions from sheer luck, but generally as a mechanic it means that taking down a room-full of enemies doesn't mean weeding them down, one-by-one.
The game tends to play into your hands, leaving a lone enemy slightly ahead of the rest to give you that all important MEX opportunity. This emphasis on direct assault does tend to take away from the merits of the arsenal of gadgets at Sam's disposal.
Aside from standard frag grenades, which are more than capable of taking out half a dozen tightly-packed enemies at once, there are EMP grenades too, which make short work of any lights and electronics in the area, giving you time to escape, or strike.
The more unusual of gadgets include sticky cameras, which can be attached to surfaces and remotely controlled to distract guards – or even detonated to silence them – but sadly can't be retrieved again afterwards.
One of the most commonly used gadgets is the snake cam, allowing you to sneakily peek under doors, unless you can't get the camera angle right and the floating in-game actions force you to open the door of course.
The story itself would probably mean more to a seasoned Splinter Cell player, but from what I could work out it seemed much like any given series of 24, a missing daughter, terrorists, threats to the president etc.
The few missions which mix up the relentless killing work well. The occasional flashback sequences aren't as effective as those in Batman: AA, but the war mission - a strong nod to the Modern Warfare generation – is too early on before the momentum of the story gets going, making it an abrupt change instead of a welcome break after an intense mission.
Multiplayer pushes this game to the top, the cooperative prequel missions in particular are a triumph in two-player constructive, strategic play, often forcing players to work together to get every move precisely right in order for them to move forward, and, if my own playtime is anything to go by, make up the shorter main story time for Splinter Cell veterans.
Verdict: An excellent entrance to the series for those with their wits about them, while it may not be what fans had hoped for, it's quirks make it a definite progression for the series and there is still plenty of opportunity for clever stealth moves amid the flurry of bullets.
Rating: 4/5
James Michael Parry
Friday, 23 April 2010
Live Music:Renegades (of Feeder) at The Electric Ballroom, Camden 22/04/10
In the transition drummer Mark Richardson was replaced with Karl Brazil, from the relatively unknown band Ben's Brother, who encapsulates the bands new-found new energy with furious and relentless drumbeats.
Front-man Grant Nicholas, who you imagine came up with the 'back to basics' concept, continues to impress on stage at The Electric Ballroom, a venue far smaller than the likes of the Hammersmith Apollo which they played on the Silent Cry tour only a few years ago.
Nicholas admitted he had a soft spot for the Ballroom, saying: “I love this venue. We haven't played here for about 12 years, but even now I remember the great atmosphere it always has.”
Posters on the front doors warn Feeder fans expecting the likes of 'Buck Rogers' and 'Just A Day' that the band will be playing 'predominantly new material', and sure enough they don't disappoint, the most recent, and debatably well-known, of the tracks played is 2006's 'Lost and Found'.
“We know you all want to hear the hits”, Nicholas cries across a crowd spanning decades, “but this is really about the new material and moving forward.”
Luckily the new material delivers the sort of quality we've come to expect from Feeder over the years, albeit a bit more gritty, new band anthem 'Renegades' has even the most lost-looking fans singing along and 'Home' and 'Down By The River', a nod to the bands native Wales, stand up well on stage.
Free with the gig comes Renegades EP2, complete with four tracks: 'Home', 'Goodhead', 'In Times Of Crisis' and 'All I Ever Wanted', making a perfect souvenir for fans who are now left salivating expectantly for the bands new(/debut?) album.
For those feeling out-of-step with the Renegades there were a few 'covers' of Feeder tunes including 'Tangerine', 'Godzilla', 'Sweet 16' and grungy set-closer 'Descend'.
While many may have been disappointed with the lack of hits - the crowd broke into 'Just A Day''s infectious main riff more than once - the band is doing what it wants to do, from the plain but bold style of the merchandise to downsizing to smaller venues, and it feels a lot more personal and as though they are more connected with their fans than ever before.
Verdict: Possibly too much for the Feeder pop fans, but for those longing for some dynamic and striking music from fantastic musicians the night was nothing short of amazing.
Rating: 5/5







