Tuesday, 9 February 2010

Film: Review - The Wolfman

As mythical creatures go, we seem to have been overwhelmed in the last few years: centaurs and unicorns from the Narnia and Potter-verses, goblins and beasts to give children nightmares in The Spiderwick Chronicles and The Dark Is Rising and angst-ridden teenage vampires in The Twilight Saga.

With all these children's' films around you might be fooled into thinking these creatures of the night aren't scary; The Wolfman changes all that.

From the opening giving a chilling recitation of the werewolf legend, the film embraces the clichés and preconceptions of Gothic horror to set its scene. Foggy moorland – check, continuously murky and rainy weather – check, an isolated village overlooked by a looming manor house surrounded by forest – check. What could go wrong?

Amongst the trees a lone man treks through the fogged woods, with only a lantern for protection you can guess how well he gets on. It turns out the man is Ben Talbot, brother of Lawrence Talbot, played by a timid Benico Del Toro, who soon arrives straight from the stages of London to clear up the fowl business.

With such a deadly creature for a title, you'd expect a certain amount of violence, but Director Joe Johnson pushes to gore levels approaching that of a slasher-horror. Thankfully, much of the mutilation is off-screen, the audience only given split-second glimpses of the wolfman until the second act.

The CGI, which grants Del Toro the more animal side of his on-screen persona, is both terrifyingly realistic and surprisingly well used, particularly when highlighting Lawrence's splintering mind and his struggle with the beast within reaches it's most severe. One chilling moment sees the statue which lies above Talbot's mother's coffin slowly turn her head , complete with fatal neck injury, saying “Look in to my eyes Lawrence, you'll see I'm quite dead”.

Anthony Hopkins, as Lawrence's father Sir John, is on fine form and provides the most disturbing performance of the film, while Emily Blunt fits seamlessly into the period as leading lady Gwen Conliffe. Despite the usual necessity for romance, the film only hints at the tortured love that develops between Lawrence and Gwen, the reality of the situation keeping them apart.

Hugo Weaving is the real star of the show though as the suspicious Scotland Yard man Francis Abberline, who, like the audience, quickly sees the fantastic truth of the whole situation. The growling voice of The Matrix's Agent Smith and the calm wisdom of The Lord of The Rings' Elrond combine with a hint of cynicism and comedy from V for Vendetta's V to create a formidable pursuer for Del Toro.

There are some well thought-out set pieces and the flash-back moments are used for more than just the sake of it, but the pace quickens unevenly, making it difficult to continue to suspend disbelief, it almost seems as if a werewolf has been thrown in to an otherwise quiet period drama.

Since it is a remake, and one determined to stick to the original story, there are always drawbacks, and the most telling one of all is that you probably already know what happens before the Orange Wednesdays Advert has finished.

As a result the story leads to an inevitable conclusion, dissolving the tension and suspense built up the whole way through and falling into the trap of over-the-top action and gore in an attempt to build a climax.


James Michael Parry

Wednesday, 27 January 2010

Gaming: Mass Effect - The essential catch-up guide

For those of you out there who are of the Xbox 360 persuasion, you may have heard about a little sequel called Mass Effect 2 – due to hit stores in Europe on Friday 29.

“But I've never heard of 'Mass Effect'?!?” I hear you cry. Well, I hope to try and explain what it's all about to those of you who are new to the Xbox family, or just those who the first game passed by, clued up on this tremendous and potentially genre defining sci-fi franchise.

So, what on Earth is 'Mass Effect'?

Mass Effect is an Xbox 360 game released in 2007 (though it also got a PC release in 2008). The game sees you control Commander Shepard, a soldier in the Alliance, through the tense narrative of a space opera, which sees you uncover the truth behind an ancient evil threatening the galaxy and defeat it. Imagine playing your way through a mixture of Aliens, Star Wars and The Wrath of Kahn and you're half-way there.

Why's it called 'Mass Effect' then?

'Mass relays' are technology supposedly left behind by an ancient race which became extinct over 50,000 years ago called the Protheans. The relays allow spacecraft to travel across the galaxy over great distances in a short space of time, in a similar way that Warp and Hyperdrive work in Star Trek and Star Wars. The Citidel is the hub of the relay network, and since the technology was discovered the galaxy has been connected through it, allowing countless races to come together to meet, trade and share their own technologies and knowledge.

So you control this guy?

When you first start a new game you must create your character. Like many RPGs (role-playing game), you are offered the choice of a male or female character and an array of different classes which affect how you play the game. The in-game universe contains three main skill-sets – Combat, Biotics and Tech - which each class has varying degrees of. Combat is the skills of a traditional soldier, if you fancy the 'all guns blazing' approach then this is the skill-set to focus on. Biotics are a strange psychic-like force which allows you to levitate enemies in the air, throw them or otherwise immobilise them, meaning fans of spell-casting classes in other games will feel most at home here. Tech is, as the name suggests, focused on technology and levelling the battlefield in more of a supporting role than an out-and-out fight, making the players who use this ability more team-focused in combat, allowing your allies to get the kills while you weaken or hack the enemy troops.

So...why does how you play the game matter?

When talking to other characters, interactive dialogue options allow you to choose what Shepard says next, meaning you can change the way you respond to certain characters or react to situations in the story as they unfold. You can be as chivalrous or as dastardly as you fancy, turning your character into a 'just' hero or a hard-ass soldier as you level up and gain skill points to spend beefing up your character's abilities and attributes. If you are nice to characters you meet in the game, they will often help you, or pay you to carry out certain missions, but if you aren't you may have to fight your way to your goals, or knock down whoever is in your way rather than talk your way past them.

What is the point of the game?

At the opening of the game, a lone human colony on Eden Prime has discovered a mysterious artefact, your first mission is to go there and uncover what is going on. It soon transpires that the colony is under attack from an race of enemy machines called the Geth, under the command of a renegade Spectre agent: Seren. As the plot thickens, you must stop Seren from unleashing an even greater enemy and wiping out life in the galaxy.

'SPECTRE', isn't that a James Bond thing?

Spectre stands for: SPECial Tactics and REconnaissance, an elite fighting group working directly under the Alliance council as their right hand their “first and last line of defence” and have access to unique weapons and equipment to get the job done, like a sort of inter-stellar SAS.

Didn't I hear something about getting cosy with an alien?!

There are countless sub-plots in the game and one of the most controversial of these is the 'romantic' sub-plot. As Shepard you can attempt to woo some of your fellow adventurers between missions as the main plot progresses, leading to the inevitable just before you visit the final planet of the game – providing you're particularly charming and romantic, obviously.

So what makes 'Mass Effect' worth playing?

For all those people who say computer games are nothing more than blinking lights and killing people, this game takes a chance on giving players a decent story to follow, and it pays off. Despite faithfully holding on to the traditions of the sci-fi of yore, the story is put across in a very sheek and modern style, and the interactive nature of the narrative means that the game can have several different endings depending on the choices the player makes during the game. On top of that the characters are full and realistic, with some very talented voice-actors lending their voices to the game, including Keith David as Captain Anderson, who has been heard lately in gaming blockbuster Call of Duty: Modern Warfare 2 as Sergeant Foley.

And what about 'Mass Effect 2'?

There are some problems with the first 'Mass Effect', but the game's developers BioWare have gone to great lengths to ensure these issues are addressed, and improved upon significantly in the sequel. The feel of the new game is much quicker, with the combat being easier to navigate and the visual detail of the game being greatly stepped-up. The most exciting feature of ME2 is the fact that the decisions you make in ME1 carry over to the next game if you continue your save. Something this ambitious has never been tried before, since the choices players have made can mean some characters will be either alive or dead in the second game. Side quests and plot points which seemed insignificant in the first game may prove to be important in ME2, creating a very different and individual game. BioWare always intended the games to pan out as a trilogy, meaning the stark contrast between different games is set to get even wider when Mass Effect 3 is released.


So, hopefully that has answered some questions. For those of you who are yet to play either game I would strongly recommend playing through the first one first, since the entire second game will be far more enjoyable once you know the characters, though if you do want to skip ahead you can start a new game in Mass Effect 2 with a 'standardised' storyline. But the beauty of this game is in the amount of detail put into it, from the moment you set foot in The Citadel for the first time, you get an epic sense of scale at what BioWare have created with this expansive universe. Even if you can only just stand science fiction, I would highly recommend buying this game. Since you can now pick it up for not much over a tenner, what have you got to lose?


James Michael Parry

Saturday, 16 January 2010

Books: Review - Meltdown by Ben Elton

Satire is a difficult thing to get right. As simple as it looks on panel shows like Mock The Week or Have I Got News For You, behind the laughter lies teams of people trawling the news and random goings on of the world to fuel the comedy fire.

Meltdown, by Ben Elton, who's comedy pedigree involves writing Blackadder series 2-4 with Richard Curtis and The Thin Blue Line, is one example of how when a number of satirical topics gel together well, you know you've got something special.

As the cover (above) implies, the book's plot focuses around the recession and the fallout created after the collapse of Northern Rock, re-named in true Elton fashion as 'Caledonian Granite'.

The recession? That's old news?!” I hear you cry (from very far off...quietly), well, keeping things right up to date – an impressive feat considering Elton spends much of his time in far-off Australia – the book touches on the likes of MP's expenses and cash for honours.

Elton, who has written 13 novels to date, has been criticised for his writing because his books often end unhappily, but really the important thing to note is that they always end as they would in the context of modern Britain. This is where Elton's satire gains its power; these are believable stories which could happen, and despite exaggerating at points, mostly they just follow a worrying aspect of UK culture through to a conclusion and see what happens.

The protagonist (you know, the main guy) this time around is Jimmy, a banker was ousted from his job when phrases like 'sub-prime' and 'negative equity' began to creep in to the media. Despite living up to the reputation of his stereotype to a degree - he is (or was) a high-flying, arrogant executive who doesn't know the value of money or the meaning of hard work – but Meltdown takes us on a light-hearted tour of what his life has become and how in many ways the fact that his ideal world has crumbled around him is for the best.

Jimmy belongs to an exclusive group representing the various aspects of high society: from Lizzie, the hard-working business woman with a world-famous catering business, David, an architect designing a building to bridge countries together, and Henry, a junior MP making his way up the ranks of the Commons.

The book is delivers what we've come to expect from Elton, though pointedly without any overly-graphic moments seen in earlier works, and Jimmy is one of the easiest of his characters to connect with, which helps draw in the reader every step of the way, from highs to lows; flashbacks to the present day.

For those who break into a grin at the thought of an MP pondering whether using his wife's hair-dryer occasionally qualifies it to be claimed on expenses is just the kind of person who will love Meltdown. For those who think Qi and Celebrity Big Brother are on the same cultural wavelength...I'm sure there's something exciting waiting for you on PriceDrop TV...

Verdict: 9/10

Surpassed only by earlier works like Chart Throb and Dead Famous, this is fun for the whole family – especially if you're a banker.

Thursday, 31 December 2009

Film: AVATAR - 3D's shining light?

Director James Cameron gives lead guy Sam Rockwell a few pointers...literally

Seeing things in 3D is quite ordinary. Think about it, you see in 3D (and super-duper HD come to think of it) all the time. In cinema though there's always been a certain fascination with the third dimension, to give films depth you can't get on a run-of-the-mill screen.

Since I've already delved into the history and technicalities before (take a look at my previous post if ye dare), I'll move on to the case in point: James Cameron's much anticipated epic, Avatar.

After fourteen years waiting for technology to catch up with his imagination, or so he would have us believe, Cameron invites you to the far flung world of Pandora to learn about the dangers of damaging the environment – in a nutshell, it may fight back.

The film itself, ignoring any 3D aspect whatsoever, was good. The story and characters were on the cliché side, but the style of the picture saves it, plus a top-form performance from not-so-newcomer Sam Worthington as Jake Sully.

Comparisons to the story of kids' 80s TV show The Smurfs aren't totally unreasonable, in fact the South Park episode on the subject is well worth a watch, but it all comes down to a simple message about not destroying our beloved planet.

Never fear though, remember this is the James Cameron who brought us Aliens, so there's action and excitement a-plenty – there's even a giant tree!

But what about the gimmick/innovation that is 3D? As the screen instructs you to 'Put on your 3D glasses now' there's a well of anticipation and as the spectacle begins there's a satisfying feeling of 'oooo ahhh'. Soon though the initial shock of seeing things with a little more depth wears off and you let yourself get engrossed in the story, and apart from the occasional flurry of leaves towards your face or burning shrapnel flying perilously close towards you, all the hype of 3D sinks into the background, adding to the film surprisingly subtly.

So Cameron delivers his master-stroke with ease, and an awful lot of patience, but it's film-goers who benefit, since Avatar hammers home the fact that 3D films are no longer restricted to cheesy animated shorts or tedious specials about underwater life at the IMAX. Whether 3D will prove to be more than a fad this time around remains to be seen, particularly with home 3D technology just around the corner, but for now it's here to stay, complete with its fairly ridiculous prices – unfortunately.


And happy new year everyone! Thank you for reading This Is Entertainment this past year and I hope I will continue to amuse and inform you in the coming months as well.

Wednesday, 16 December 2009

Music: Five top tracks that put the Rock 'n' Roll into Christmas

With the war between mainstream music and 'alternative' hotting up in the charts over the Christmas number one, I decided to look at the best Christmas tunes the rockier side of music has to offer.


For those of you haven't heard, there's this little TV show called The X Factor, which managed to glue 19.1million people to their screens on Sunday night to see who would win what is essentially a karaoke competition.

Joe McElderry, 18 from South Shields, Tyneside, beat Olly Murs, 25 from Essex to win the show and release a Christmas single – a cover of 'The Climb' by Miley Cyrus.

In spite of this, a campaign started up on Facebook to get Rage Against The Machine's 'Killing In The Name Of' to the number one spot to prevent a run of five straight years of X Factor finalists.

So, now that's explained in enough detail for even the most TV-shy reader to understand (hopefully), let's think about Christmas music. Crazily catchy and repetitive (often to the point of tears), Christmas songs range from the blandness of Cliff Richard's 'Mistletoe and Wine' to the jolly 80s ballad-ness of Wham!'s 'Last Christmas'.

Not to say that some of the classics aren't...well...classic (in fact one or two may show up in a bit), but there's nothing particularly rock about prancing about on skis or getting children to sing the chorus for you.

With that in mind I've scanned the (not so) underground music scene to find five gems you may have missed, or just get that rock 'n' roll feeling absolutely right. Let's take a look, but not in an overly dramatic countdown way, it's not life and death people ;-):


  1. The Ramones – 'Merry Christmas (I Don't Want To Fight Tonight)'

Released back in 1987 as a B-side to 'I Wanna Live' from Halfway to Sanity, the song combines the band's usual power-chord charged punk with a plea for peace at home at Christmas.

Admittedly not sophisticated, but the band still hold on to one of the staples of the Christmas single: the jingling bells. Hearing the Christmas message, which is, essentially, let's all get on and have a good time for one day at least, in such a raw and real-life way makes it something a little bit different, especially when you KNOW arguments about stupid things WILL happen. Check out the video for the song if you're not sure what I mean.

Since this was towards the end of the bands career, when they had taken more of a turn to the mainstream, you might think this track would be all clichés and happiness but it still retains the gritty nature of The Ramones and makes decent listening.


  1. The Darkness – Christmas Time (Don't Let The Bells End)

Continuing our theme of Song Title (The Bit You Remember), we have Lowestoft legends/wannabes The Darkness with their stab at the Christmas charts. Admittedly this was a proper pop/rock tune, but it's complete failure in the charts makes it one worthy of our consideration here, since it is a great example of everything we love (or tolerate) about The Darkness.

Since their decline into nothingness following a terrible follow-up album, the song has all but disappeared from the Christmas playlist, despite having guitar solos AND a choir of children, surely all the ingredients of a perfect Christmas number one..? Judge for yourself (particularly note the brothers duel guitaring)

Err...no actually, since the song only made it to a measly number TWO after being pipped at the post by a god-awful cover of Tears For Fears' 'Mad World' – which, personally, was the most depressing Christmas number one in history.


  1. Trans-Siberian Orchestra – Wizards in Winter

From across the pond comes this bizarrely named outfit with an instrumental, not to be confused with WiZZard's 'I Wish it Could Be Christmas Every Day', which combines electric guitar and strings in an ELO-esque way, to create a tune which wouldn't sound too out of place on the soundtrack to The Nightmare Before Christmas.

Not that combining the orchestra with rock is anything ground-breaking, but the arrangement and string melody is enough to stick in you're head after only one listen, check it out for yourself if you don't believe me.

Having been introduced to the song by a friend I'm no expert, but she said it's very popular over in the states and “they are a hit because they make older, more classical songs 'cool'” - a bit like Apocalyptica then? Just think of it as the American version of Mike Oldfield's 'In Dulci Jubilo' – if you don't know the one I mean then it's that instrumental one with nice guitar licks you WISH you could play.

  1. AC/DC – Mistress For Christmas

With 200 million albums sold worldwide, AC/DC are undoubtedly a legendary band. 'Back in Black', the group's breakthrough release, hold the

title of the best-selling album released by any band in history – 45million sold copies in total.

Fair enough, Christmas songs might not seem very rock 'n' roll, but this one is 100% AC/DC: the gang vocals, chorus being composed entirely of the song title, chugging bassline and lyrics about as subtle as a brick pummelling Simon Cowell's blindingly smug grin.

The familiar sound of Angus Young working his magic on the guitar is always a welcome one at Christmas, and despite the...un-P.C. message of the track it's still a brilliant song in its own right, building to the sort of crescendo only AC/DC can deliver with such class. Take a listen via the wonderment of YouTube and judge for yourself.


  1. Slade – Merry Christmas Everybody!

By no means unheard of, Noddy Holder's hoarse wail of “It's Christmaaaaaaaass!” is the first thing to come to mind when someone mentions that the Christmas holidays are on the way. It's not as 'alternative' as the other tracks on the list and you'll find it on any decent Xmas compilation CD, but it clawed its way to the top of this list by having the right gung-ho attitude – not to mention the most memorable and cheerful chorus of any Christmas song.

The song was released in 1973 and became the b

and's sixth number one hit, knocking Wizzard's 'I Wish It Could Be Christmas Every Day' from the top spot and staying there for nine weeks.

Despite being written very much for the period, strangely history repeats itself, with the economic depression and unemployment of the 1970s haunting us this Christmas, so what better way to forget your troubles than to “look to the future”.

The video, taken from Top of the Pops (we still reme

mber that, right?), captures the atmosphere of the song perfectly and you can't help but smile at how young everyone looks.

Noddy Holder once complained that radio station

s play the song too early, explaining it's a song best listened to on Christmas morning amid the excitement of all the goodies which might be hidden under all that wrapping paper.


So comes the end to my little Christmas-based ramblings, hope you all have a good one, and be sure to check back once the fun is all over to find out how James Cameron's 3D epic Avatar turned out.

For now, Merry Xmas Everybody!


Sunday, 29 November 2009

Review: Left 4 Dead 2 (Xbox 360)










New survivor Rochelle is attacked by a Jockey, complete with The Joker-style manic laughter, while Ellis minds his own business (pic: GP)


Everybody loves killing zombies. Something about fighting off the hordes of the undead gives a certain satisfaction you just don't get from killing Minion #367 or slaying a mythical beast. Perhaps it's because we relate to the characters in games like Left 4 Dead – the whole world has gone to pot so they are forced to kill everything in sight as a last resort, a final act of desperation, for survival.


Valve's original zombie-shooter raised the bar in terms of what can be achieved in the genre, and they were rewarded with countless Game of the Year Awards. The game's intro movie entranced the imagination of players as they watched a Hunter, the hoody-wearing 'special' infected, pounce across a road to attack Lewis thinking “I hope I can do that”.

Sure enough the team didn't disappoint and the multiplayer aspect in particular demonstrated a whole new level of cooperative gaming, clocking thousands of hours of play time on Xbox LIVE.

With the sequel then, the bar was set rather high. Luckily there were issues with the original which needed to be addressed, and Valve tackled these in spades, countering complaints about the lack of campaigns playable in Versus mode by making all five stories playable this time around.

On top of the new levels there are new special infected to play around with: the Charger, a Tank-esque figure who can knock down an entire team like bowling pins and pummel one unlucky survivor to the floor, the Jockey, who piggy-backs survivors and drags them away from the team, leaving them open to attack, and the Spitter, who produces a highly toxic acid from it's mouth which can cripple a team in seconds.

Choosing not to continue the story (actually you're right, what story?!) from the original L4D by changing the setting to the southern states of America, the new survivors – Nick, Ellis, Rochelle and Coach – begin their story in Georgia, not even knowing each others names and attempt to find their way to New Orleans in hope of rescue by the military.

On top of the standard campaign, which is more amusing (and frustrating) online, and versus mode, the game also offers 'Realism', 'Survival' and 'Scavenge'. 'Realism' is for the seasoned L4D player, taking away all the pop up hints like “Don't shoot team mates!” and not highlighting weapons, items or off-screen players, making the special infected all the more deadly.

'Survival' is similar to the free add on for the first game, which sets up the four survivors in various locations from the campaigns and challenges players to stay alive for as long as possible, with as much petrol and pipe-bombs as you can throw.

'Scavenge' sees you collecting fuel to power light generators or getaway vehicles and works much in the same way as 'Survival' except there are rounds, with both teams getting to play as the special infected and the survivors, forcing players to exploit the new specials abilities, such as using the Spitter to cover the fuel pouring area in acid, or splitting up the survivors by driving one away with the Jockey.

The biggest change is the weaponry. If you ever wanted to swipe off the head of a zombie with a cricket bat (á la Sean of the Dead) you can thanks to the shiny melee weapons. Totalling eight in all, the list is topped by the deadly chainsaw, which can plough through dozens of gruesome infected before it runs out of juice.

The array of main weapons available has also been boosted, now letting you deal death with an array of FPS classics such as the AK-47 or Desert Eagle, but the jewel in the crown is the grenade launcher. Ridiculously powerful, but painfully slow to reload, the launcher sends body parts flying with precision and can quickly dispatch the fearsome Tank.

As if that wasn't enough, incendiary and explosive ammo are now available, good for one clip per gun when activated. The explosive ammo is a little lack-lustre, merely causing rounds to occasionally clip infected standing nearby. The power of fire on the other hand is devastating, creating one-hit-kills and lighting up the horde like a Christmas tree, well...maybe a pyromaniacs Birthday party...

The campaigns are as fresh and engaging as their predecessors were first time around, and the implementation of weather and other environmental effects is particularly well done. In 'Dead Center' you have to escape the building while it's burning down around you, with flames and smoke everywhere making it difficult to see and almost impossible to find the way out. This is taken even further in 'Hard Rain' where the second half of the level sees you re-tracing your steps while a storm rages slowing movement and covering the sounds of the infected's approach, creating a tense and genuinely terrifying experience.

Online, this game is a triumph and promises countless hilarious and irritating moments, often at the same time. It doesn't re-invent the genre or poke at the boundaries like Modern Warfare 2, but Valve have lived up to their pedigree and provided a sequel that surpasses the original Without Xbox LIVE though, there wouldn't be much of a game, so if you're online play-challenged then give this a miss, for anyone else who owns an Xbox though it's a crucial purchase. Lock and load.

James Michael Parry

Sunday, 15 November 2009

Music digitalisation: Does CD stand for Certain Doom?

Compact discs have long been the symbol of the music industry. Since their commercial introduction in 1982 as a joint venture between Phillips and Sony, over 200 billion CDs have been sold across the world (according to the BBC). That's an average of one million discs every hour.

But CD sales have slumped in recent years and global sales in 2009 will be half the level of the peak of the CD boom according to a survey by Enders.

Download services, such as iTunes or HMV Music, now generate around 7.5% of album purchases in the UK, a figure which rose 36% in 2008. (Sources: Offcom Digital Britain Report and The Guardian)

Illegal downloading is also still on the rise, with some 40 billion tracks being shared on sites like Limewire and Bittorrent in 2008 across 16 countries. Efforts by the Government to curb the rise have been met with apathy by the 'internet generation' - 14 to 24 year-olds - who “know that file sharing is illegal but will exploit whatever technology is available to enable them to enlarge their music collections for free” according to The Times.

Unfortunately for the industry, these illegal downloads make up 95% of the music being exchanged across the internet, losing artists and record companies £180m every year. Many alternative artists have voiced that they don't mind how people get their music as long as they hear it, but you feel as though few record company executives would agree.

The silver lining is that in a study conducted by the University of Hertfordshire which says 85% of the age group in question said they would continue to buy CDs even if they were given access to an unlimited legal download service. This shows that people still put value in 'owning' things rather than just 'streaming' them from internet services such as Last.fm or Spotify.

The reason that many feel it's 'OK' to download music is “mainly because it’s free and they are not going to get caught”, according to Feargal Sharkey, the former Undertones singer and chief executive of UK Music, an umbrella organisation which represents the industry.

Despite best efforts, talks between the industry and the Government have been crawling along for the past few years, with the Government last year proposing Internet Service Providers (ISPs) should use a 'three-strike' letter writing system to warn offenders, giving them the responsibility to directly tackle the problem, which was reiterated in the Digital Britain report.

Punishments range from having bandwidth curbed to their internet being permanently suspended, according to The Times. Unfortunately there is still no right answer, and the discussions continue. We wondered what people really thought about it all, so we asked you:

Sarah White, 19, from Woodham said “You should be allowed to download music for free depending how long it's been out for.”

Andy Hemphill, 22, from Ewell said “Illegal downloading isn't immoral because music companies make music too expensive and are too slow to pick up on digital sales. It may be illegal but it will continue until they lower the cost of music.”

Lis Symons, 19, from Sandhurst said “I only download from iTunes now, because the others are all too much hassle. I always got viruses when I used Limewire, it's like it's one big virus.”

Colin Miller, 29, from London said “Maybe I'm just old and bitter but the good music doesn't get the credit it deserves these days, as most of it gets swallowed up by the X-Factor money-making machine.”

Kirsty Watkinson, 21, from Darwen said “There's nothing more delightful than having something concrete that you can touch and put up on the wall to represent the music you like, that's why I love CDs so much, but having digital copies of songs from CD is safer because they can't get scratched.”

MP3 players, specifically Apple's revolutionary iPod, have been the driving force behind music digitalisation and now almost half the population (48%) of people own and actively use and MP3/4 or mobile phone music player. This percentage hasn't increased significantly in the last two years though, suggesting the market may be at saturation point.

The industry has tried to react to changing consumer demand, with companies investing millions in music subscription services , but according to industry critics Deloittle, it's not enough:

“Music services may need to merge consumer features and benefits, such as a subscription service that comes with other deliverables e.g. portability and CDs, for consumers to believe that a music service is worth paying for.”

CDs may be fading away in the industry but they're far from dying out altogether. There's no question they'll be lying around cluttering up our lofts for some time to come, and there's a certain charm to listening to an album all the way through while as the artist intended.

One thing's for sure though, downloads are here to stay, and without punishments for downloaders there's no reason for people to stop, and with the number of tracks available increasing by thousands a day, why would they want to go all the way down the shops?


James Michael Parry