Showing posts with label James Michael Parry. Show all posts
Showing posts with label James Michael Parry. Show all posts

Sunday, 14 November 2010

Review : Harry Potter and the Deathly Hallows (Part 1)

All growed up: Daniel Radcliffe as the titular boy-man-wizard
Six years have passed since Harry Potter was sitting alone under the stairs without a care in the world. Now the world has changed, darkness has fallen and Harry and co must leave home and go on a quest to find a way to defeat the mighty dark lord.

Voldemort now controls the magical world and the only way for our dynamic trio to defeat him is to destroy the remaining shards of his soul, known as Horcruxes.

At one point our teenage heroes wear one of the Horcruxes as a locket around their neck, which makes them slowly become overcome with anger and rage, not entirely unlike a certain ring, and you can't help but wonder why they didn't just put it in their pocket instead.

If you're thinking it all sounds a bit familiar, then cast your mind back to 2001; a group of heroes travelling in search of a way to destroy an item of jewellery to defeat an evil overseer? Hmmm...

Throughout the Deathly Hallows there's a distinct Fellowship of the Rings feel. This isn't automatically a bad thing of course, as director David Yates embracing the picturesque landscapes and dynamic camera work which gave the films such an epic sense of scale, but the sense of foreboding and ever-increasing darkness soon takes its toll.

The film itself begins the climax to the boy-wizard's story solemnly, with Harry, Ron and Hermione all leaving home for what they know will be the final time. Particularly heart-breaking is the moment where Hermione wipes her parents memories of her, to protect them, and her face fades from the picture frames across her muggle – that's non-magic – home.

The universe which author J.K Rowling might not be exactly the same as the one which we've got to know on screen, but fans will notice plenty of familiar touches crammed in between the lines, and the absence of Alnwick Castle (or Hogwarts to those in the know) mixes up the hum-drum school year formula and turns the film into a non-stop chase movie.

As ever, those who've read the books will understand far more of what is going on (Snatchers?), but the usual tension between the main characters and ample amounts of Polyjuice potion hurry things along. With Obi Wan/Gandalf/Dumbledore gone and Sirius long since departed, Harry has noone to guide him. There's a real sense of the group really not knowing what to do for the first time, which adds to the sense of helplessness and world-ending which Yates is keen to push.

The supporting cast are the usual high standard, with new addition Bill Nighy sublimely asserting his authority as new Minister of Magic Rufus Scrimgeour, and the return of Dobby the house elf is sure to be a hit with younger fans.

It's Daniel Radcliffe, Rupert Grint and Emma Watson that we've all grown up with though and they all continue to be as effective as ever, though Radcliffe still lags behind the rest, but Bellatrix Lestrange (Helena Bonham Carter) really stands out from the 'evil minions' crowd, even over Ralph Fiennes' chilling tones.

With the story only being half over it's hard to build to a climax, though Yates succeeds in creating a impressive and lasting closing image, but the two parts demand watching together to give a real sense of finale. The film is an effective beginning to the end, but not exceptional, the closing chapter will either prove its worth or see the series fall short of the mark.

Rating: 3/5

James Michael Parry

Tuesday, 26 October 2010

Film Review: The Social Network (so yeah...they mean Facebook)


Just a fad? A waste of time? For people with no real lives? Facebook may fall victim to the generation gap but there’s no denying its popularity.

Over 500 million people actively use the site, spending 700 billion minutes of their time every month updating statuses, poking people and checking out pictures.

The company is currently valued at $25 billion, making CEO and co-founder Mark Zuckerberg the youngest billionaire of all time.

But The Social Network’s story begins well before all that in 2003, at a bar at Harvard University with poor socially awkward Mark (Jesse Eisenberg) being dumped by his Girlfriend Erica (Rooney Mara) for being elitist about his academic future.

Sure enough, Mark doesn’t react too well to this and goes on the computer-geek version of a alcohol binge, creating a site called facemash.com which compares girls on the university campus, blogging all the while.

It’s not all megabytes and C++ coding though, and as Mark, with his business partner/best friend Eduardo Saverin (Andrew Garfield), evolves their company from a lose connection of college students to the most popular social networking site in history the strain begins to show.

Mark and Eduardo soon don’t see eye to eye over the business, with Eduardo pushing to make money from their success while Mark insists: “We don’t even know what this is yet, all we know is that it’s cool.”

Whether the film is a true reflection of what really happened between the pair through those ground-breaking years, only seven years ago, is unlikely, but there is a keen sense of teenage-awareness with director David Fincher, helmsman of Seven, Fight Club and Zodiac, to keep the film entertaining as well as tense.

Zuckerberg wasn't involved with the film and in fact only Saverin is loosely connected with the book which originated the film, The Accidental Billionaires by Ben Mezrich.

Nonetheless the events did happen, and a few unexpected names pop up in the opening credits such as Kevin Spacey as Executive Producer and Trent Reznor, the founder of industrial rock group Nine Inch Nails, on music duty alongside Atticus Ross, who appeared in Reznor's post-Nails side project How to Destroy Angels.

The supporting cast has a few surprising additions, none more so than former pop sensation Justin Timberlake, who plays Sean Parker, a renegade entrepreneur who co-founded original music sharing site Napster back in 1999. Parker becomes a wedge between Mark and Eduardo and Timberlake manages to be convincing as the washed-up party boy – strange that.

Social media is undoubtedly a phenomenon, and Facebook is at the centre of it, like MySpace before it it changed everything about how people interact on the internet, and it continues to be important today, seven years on, after a lot of similar sites have long since declined, including MySpace itself.

As for the film the story is engaging because of the friendship between the characters, and anyone who has grown up with the rise of the internet will relate to it's integration with the cyberculture which has evolved in the 21st century, as well as typical teenagery moments.

For those who don't know Facebook and don't want to know it won't offer much, but to see what goes into something that has become more than 'just a fad' it is much more rewarding.

Rating: 4/5

James Michael Parry





Monday, 20 September 2010

Exclusive: iPad world premier of spy thriller Nikita

Maggie Q gets her gun on


All good attackers know the most important thing in a fight is the element of surprise, which is exactly what This Is Entertainment got when we were invited to a top secret preview screening of Nikita, a TV remake of the 1990 French film.


The twist was that this was to be the first TV show to be previewed via Apple's shiny iPad. Danny Wallace, writer of Yes Man, hosted the event, dropping the bombshell that unfortunately we weren't allowed to keep the interactive TV trays, but soon everyone was lounging on a comfortable sofa watching episode one.



The show itself boasts an impressive cast including Maggie Q as the titular femme fatale as well as Shane West, formerly Tom Sawyer in the ill-fated League of Extraordinary Gentlemen and Xander Berkeley, from not only Kick-Ass and Terminator 2, but also hit action series 24 (which Nikita has plenty in common with).


Berkeley also took part in a live webchat afterwards to explain how the series works: "It's a great structure: you take this deadly female assassin and put her up against this nefarious organisation who trained her to take it down."


Wallace went on to ask him why he thought there were such a large number of spy-turn-rogue-agent flicks around, with the likes of Jason Bourne and Jack Bauer dominating the screens for the past few years: "I'd like to think in this post-9/11 era there is a lot of money being put into counter-terrorism and the public don't really know where that money is going so it all generates the same kind of intrigue that I felt during the cold war era."



So it's your classic case of asset turns against its maker with a few twists turned in for good measure and a little bit of photogenic casting. Now that these sorts of shows, particularly Alias, seem to be on the wane, Nikita deserves to do well. Definitely worth watching.


The show is already available via iTunes and is set to be aired on Living TV in October. Special thanks to Fever PR.


James Michael Parry



Monday, 6 September 2010

Music: Reading Festival 2010 Review



Moody rock stars, muddier teenagers and a plethora of fantastic music and comedy performers made up this year’s Reading Festival weekend.
The rain began on Thursday 26 and continued on and off through the Friday to create one of the most water-logged festivals of recent years.
Classic rock fans refused to have their spirits dampened by the rain and earnestly awaited Guns ‘n’ Roses Main Stage headlining performance on Friday evening. Unfortunately they waited far longer than anyone expected and when frontman Axl Rose waltzed on stage at 10.30pm the band were already an hour late for their advertised slot.
The heavyweight rockers, famous for hits such as ‘Sweet Child O’ Mine’ and ‘November Rain’, had already kept fans waiting 10 years for their latest album Chinese Democracy, but once the music began the crowd’s discontent softened a little.
Despite festival management company Festival Republic allowing the band to play on for an extra half an hour, they were forced to switch of the sound system at 12.00pm to comply with Reading Borough Council’s licensing, leaving Axl mouthing along to muffled drum sounds.
Being a no-good rock and roller though Rose felt this was not the end and promptly picked up a nearby megaphone to sing along with the crowd in the most original rendition of ‘Paradise City’ in the band’s history.
Guns may have failed to capture the crowds’ imagination but across the (now sodden) grass in the Lock Up tent American pop-rockers Alkaline Trio were delivering a solid performance.

Elsewhere on the Friday Queens of the Stone Age and Lostprophets oozed energy on the Main Stage and both had the crowd singing along to their greatest hits.
Saturday brought a clash between the thumping drum and bass outfit Pendulum and the mellow radio-friendly sounds of Arcade Fire, whose latest album The Suburbs jumped to the top of the album charts last week. Both bands were well received, with the crowd chanting the haunting chorus of Arcade Fire’s ‘Wake Up’ for hours after the music had finished.

In the midst of the battle for supremacy, NOFX showed up as a secret act on the Lock Up stage to entertain the crowd with their usual jibes, even inviting Frank Turner on to join them during their 18 minute epic song 'The Decline,' which they performed in full. Soon after came the band that really shone through on Saturday night: Bad Religion. The group's 30-year-old political punk sounds united old and new fans with a fantastically diverse set delivering hit after hit.

Earlier in the afternoon The Mystery Jets hypnotised the audience with songs from their latest album Serotonin and Dizzee Rascal united rock and pop fans with his bizarre range of styles, including a rendition of his own version of Nirvana’s ‘Smells Like Teen Spirit’ as well as his own hits ‘Bonkers’ and ‘Jus a Rascal’.
Sunday saw a departure from the usual tradition of heavy metal bands to have pop-punk kings Blink 182 closing the festival amid fans of all ages. A particular visual highlight was drummer Travis Barker’s 360 degree drum kit, which spun in all directions, leaving him upside down while he thrashed out a blistering drum solo.

Guitarist Tom Delongue fared less well as he constantly forgot lyrics and at one point got distracted when he spotted Dominic Howard, the drummer for the British rock group Muse, watching them from the side of the stage.
The Alternative Tent retained its consistently high calibre of acts this year, with Adam Bloom, Robin Ince and Russell Kane, who had only just arrived at the festival after being awarded the Edinburgh Comedy Award the previous day, all having the tent in stitches from start to finish.
Despite some typically British weather, the festival delivered a fantastic weekend of entertainment. There was some slightly over-zealous fire fighting on the final night, but generally new safety measures managed to cut down the amount of crime and dangerous gas explosions, which have tarnished the event’s reputation for years. Roll on 2011.




James Michael Parry



Saturday, 14 August 2010

Film: Review: Scott Pilgrim vs The World




From the moment the pixellated 8-bit 'Universal' logo ushers in the beginning of Scott Pilgrim vs The World, you know this film will never win an Oscar – and it shouldn't.

Not because it isn't a work of cinematic brilliance (it is), but because Edgar Wright's first feature since wrapping Police-based actioner Hot Fuzz is just too geeky for the masses.

The fact that early reports already show the film not setting box offices ablaze in the USA is no surprise since its up against most of the 80s action heroes in the form of The Expendables and a well-established children's franchise in Toy Story 3.

The story is hum-drum enough: Scott Pilgrim, played by the Superbad Michael Cera, with High School over and no job tying him down has only the haunting memory of his ex-girlfriend breaking his heart to keep him down. He just so happens to be bassist in (almost...) the biggest band in Toronto : Sex Bomb-omb.

Enter 17 year-old schoolgirl Knives (yes, really) who breaks Scott out of his rut when they start going out, that is until pink-haired Ramona Flowers appears to throw a spanner in the works.

As it turns out Ramona has SEVEN evil exs, not boyfriends as she's keen to note, who Scott must defeat to win her.

Admittedly on paper it makes as much sense as the first few hundred pages of Lord of the Rings, but what makes the film soar above the average comic-book adaptations is style.

Scott's world isn't quite the Toronto we (probably don't) know, apart from geographically this is a world where a ringing phone causes the air to be brazened with the word “BRRIIIIIIING”, computer games teach you complex martial arts and defeated enemies burst into a shower of coins.

Music is a weapon and Scott's band's struggle to get a record deal from the illusive G-Man drives the story along, in between watching Cera being pummelled by various imposing opponents.


The seven-strong evil ex roster boasts some impressive names, such as Brandon Routh, better known as Bryan Singer's Superman and Chris Evans, better known as the Human Torch in Fantastic Four, and soon Marvel's #1: Captain America.

Like any good comic-book villain each ex has their own evil powers, such as Routh's telekenisis and mind-reading granted to him by being a 'hardcore' vegan, and fatal weaknesses which prove their undoing, of which a particular highlight is the downfall of evil ex #4 Roxie Richter (Mae Whitman) from some unusual contact.

Gaming plays as large a role in the film as music but the most surreal aspect of the action is influenced by Japanese Manga, with screen blurs, cinematic cut scenes and slow motion fighting moves in abundance.

Cera fails to shake his typecasting as the reformed loser Scott, but nonetheless makes you genuinely care about him, while being amused at his oh-so-typical teenaged awkwardness...at 22.

It's Kieran Culkin as Scott's gay housemate Wallace who is gifted with the best lines, but like previous Wright work Spaced the film would only ever work as an ensemble piece. Luckily the cast compliment each other and those who initially seem one dimensional, such as frowning Sex Bomb-Omb drummer Kim Pine (Alison Pill) often hint at greater depth.

The film itself lives up to what it sets out to be, a story which could well mostly be going on in Scott's head, and some very polished visual effects bring the audience into the virtual world convincingly, at times making you long for 3D.

For those who enjoyed recent comic-book curve ball Kick Ass this is a sensational follow-up watch, and for those even slightly familiar with any of the plethora of references featured it rewards a little suspension of disbelief hundreds of times over to provide a fantastic fun summer film.

Rating 5/5
James Michael Parry
Pictures: Screen Rant, Filmofilia, The Faster Times

Monday, 9 August 2010

Music: Reading Festival 2010 Special - Headliners


August's arrival can mean only one thing - the countdown to Reading Festival 2010 - this year's alternative music extravaganza has well and truly begun.

Over 100 artists from various music genres and levels of commercial success will take to the six stages over three days at what Dave Grohl from the Foo Fighter's described as "The best festival in the world".

Unfortunately with so many countless bands to chose from it can be difficult to choose who to see to guarantee maximum musical enjoyment (and subsequently drunkenness). So, in order to avoid potential panic, This Is Entertainment presents the the first part of the essential Reading Festival 'Must-see' Guide.



The big names


The reason people go to festivals is to see the big headline acts right? Perhaps...but it's not true for everyone.

The beauty of festivals is that so many acts are available all at once, meaning you might wander aimlessly into a tent at 2pm on the Saturday to discover a band you never would have listened to otherwise. The point of this guide as a whole is to give direction to your aimless wanderings, but before all that let's start with the basics and look at the big names.

Guns 'n' Roses

A band out of touch and out of its time grace the Reading Festival stage for the first time - despite appearing at Leeds in 2002, which is surprising considering the bands worldwide fame. In their heyday at the end of the 80s they were one of the world's most intimidating rock groups, even providing a tune for Terminator 2: Judgement Day in 1991.

Now though, they are a shadow of their former self, with frontman Axl Rose recovering from a decade-long ego trip trying to piece together his magnum opus Chinese Democracy and the fighting between Axl and former band members has dragged on for decades.

Still, there is a new line up - with only Axl remaining as founding member - and fan response to their latest album wasn't terrible, but I still can't see them being as fun as Alkaline Trio.

Tracks to catch: Sweet Child O' Mine, Paradise City, Shackler's Revenge
Verdict: Miss

Arcade Fire

The radio-friendly indie band of the festival takes control on the Saturday, a theme which echoes down through the rest of the main stage, though more will be overjoyed by the resurgence of drug-fuelled Pete Doherty and The Libertines.

For Arcade Fire though the appearance couldn't have come at a better time, with their new album The Suburbs assaulting the charts at this very moment after jumping to the number one spot after its release last week.

If you're wondering what songs the band sing then it's quite difficult to nail down a song you may have heard of, the style is very much that of modern hippies, a swaying, laid back sort of pop/rock, though one or two tracks might be familiar from BBC television show adverts.

Tracks to catch: Rebellion (Lies), Wake Up, Keep The Car Running
Verdict: Maybe

Blink 182

Another reformation but this time a welcome one, the nasally voiced teenage heart-break-ridden trio have returned to give us a reason to smile as the last act of the weekend.

The pedigree of the band is sketchy at best - strangely people don't take a band seriously if they run along a road naked in their videos... - but that's the point of Blink, they entertain first and foremost.

During their last appearance in 2003 the band made even the most tight-faced Blink-haters soften a little with their mixture of boyish banter, catchy tunes and audience participation - at one point they had the audience hold up their phones instead of lighters because "it's the 21st Century now kids."

With a new album nearing completion (expected early 2011), fans will be hoping to hear some new songs, and praying they are as good as they remember. It's been a long time since their last self-titled album in 2003 and the fans are all grown up now, their spirits dampened with years of recession, war and no new pop punk heavyweights around to liven things up.

Tracks to catch: Carousel, The Rock Show, All The Small Things
Verdict: Must See

Stay tuned to This Is Entertainment for more crucial band details...

What NOT to do...



Thursday, 29 July 2010

Gaming: New Halo: Reach trailer


There may still be seven weeks to go before Bungie's final (allegedly) outing into the sci-fi adventure universe of Halo, but Microsoft are keen to rack up the anticipation factor, which is why we now have a shiny new HD trailer.

September 14 will come around quickly once the summer weather wears off and people quickly retreat inside from their barbecues to shelter in the warmth given off by the whirr of their Xbox 360s - unless you can afford a glossy black one of course.

Halo is the backbone of the Xbox legacy, so you can understand why MS are pushing it so hard, but what can we get out of this latest trailer?

With a lot of exposure for the multiplayer aspect of the game through the Beta test, this trailer focuses on the campaign mode, which will see you take command of Noble Six. No rookie this time around, unlike the slightly lacklustre ODST, this squad are hardened Spartan IIIs, but not the tough cookies Master Chief and his pals are, so things should be a little tougher this time around.

The trailer opens with the planet Reach, the fall of which is well known by veteran Halo players, suggesting the ending of the game won't be too happy. Proceedings take a distinctly Avatar-like turn as we see numerous flying transports (the pre-cursor to the Hornets seen in later games) crossing mountainous forests, so there may be levels similar to Halo 3's opening trek.

Soon Spartan troops are being briefed, including glimpses of the skull-faceplate-painted character known as 'Ghost', alongside humans, meaning the days of stealing human characters' Shotguns will soon be here again.

Next an armoured convoy with air support speeding across a sandy plain before being attacked by The Covenant, which should be exciting since the series has been aching for an out and out mass vehicle battle for years, hence the popularity of the 'Heavy' multiplayer modes in Halo 3.

The Elites rear their head as the enemies once again, but this time around you have the advantage of armour upgrades (or downgrades?) to give you a helping hand, and The Covenant forces begin to overwhelm the backgrounds just as they did in New Mombasa.

A quick glimpse of what looks like a fighter jet we'd recognise from an American war film stirs up some questions before soon revealing it's attached to a space rocket, which leads us to a Star Wars-esque space battle, but there is little time to absorb it as Bungie snatches Reach away from us again to keep us wanting more. As it should be.

With all their pedigree Bungie have every reason to make this an unforgettable title to see out the series on, with people growing tired of modern warfare once again it's time to return to sci-fi, so everyone will be too engrossed by the time Call of Duty wants to fight back.



James Michael Parry

Monday, 12 July 2010

Music: Album Review: Feeder – Renegades

For a band who have been in and out of the limelight since 2001's fantastic Echo Park catapulted them to fame with 'Buck Rogers', Feeder have a surprising amount of energy.

With previous album Silent Cry not getting the sales the band's label, Echo, had hoped, it proved to be the beginning of the end for them, as it was announced in 2008 they were being restructured into a “copyright exploitation” company, according to a report from parent company Chrysalis Group.

The band then lost fill-in drummer Mark Richardson to a Skunk Anansie reunion in 2009, and he was replaced by Karl Brazil as the band began the most bold step in their career.

Since they had no UK label, they decided to create one themselves and thus Big Teeth Music was born. Soon Feeder announced they were returning not as Feeder but as Renegades, a side project-cum-masquerade which allowed them to blame live without everyone expecting all of Feeder's chart-topping hits.

Renegades did a six date tour of intimate shows and released a four track EP, which was quickly followed by another tour of slightly larger venues and a follow-up EP. Disclaimers at the events stated Feeder wouldn't be playing their popular hits and if fans were unaware of this they could have a full refund, as it turned out the gigs were a massive success (check out my review of the Camden show) and the band announced shortly afterwards they would return as Feeder with their seventh studio album: Renegades.

The album is a furious attack of all Feeder's raw energy and passion, which translates into some pretty heavy music. Fans of tunes like 'Just The Way I'm Feeling' and 'Forget About Tomorrow' will be lost here, this album is loud and relentless – the closest thing to a slow song is the slightly haunting 'Down By The River'.

The songs from the two Renegades EPs are dotted around the album, with the title track being a particular high point, and from the first few moments of grungy, distorted guitar your mind is slung back to a few choice tracks from Feeders back catalogue like 'Godzilla', 'Choke' and 'Descend', left like breadcrumbs to lead the band to this point.

The first single from the album 'Call Out' has a similar upbeat tone to 'Miss You' and 'Lost and Found' despite some fairly dry lyrics and maintains Feeder's catchiness. Because the songs on the album all have a similar tempo, it's difficult at first to separate them, but in a way this works to the band's advantage, since it focuses the audience and forces them to stay on the same page.

Stand out tracks include the hypnotic opener 'White Lines', angst-filled 'Sentimental' and the show-stopping 'Home', which exemplifies exactly what is good about this 'new' Feeder, hitting the mark in every area and providing an anthemic chorus at the album's midpoint.

Like so many albums the songs fall away towards the end, with the baffling 'Left Food Right' sounding like a sped up version of Family Guy's parody of Randy Newman, but overall the album delivers the adrenaline which Feeder fans have been missing since the gritty rock sound of the band's debut – Polythene.

If you feel like this album sounds a bit too much, never fear, the band have already promised a second album later in the year to cater for the lighter side of the bands repertoire, but for fans who've been with them all the way, this is a welcome reminder that the band aren't past it just yet.

Rating: 4/5

James Michael Parry

Friday, 18 June 2010

Gaming: E3 Special - Nintendo Press Conference explained

A company which began its life making dominoes has come a long way to giving the most user-friendly games consoles ever, but Reggie Fils-Aime, President of Nintendo of America, is keen to stress that "technology is only a tool, what matters is the experience."


After a disappointingly samey E3 last year, Nintendo had a lot to do prove they haven't run out of ideas, and sure enough they don't disappoint. The biggest announcement is new hardware the 3DS (which looks very shiny, look up), boasting 3D gaming without the need for pesky 3D glasses.

Before that though, we are graced with the return of one of Nintendo's best-loved characters - the first of many as it turns out - as Shigeru Miyamoto introduces us to The Legend of Zelda: Skyward Sword, with enhanced Wii Motion Plus controls.

At first he tries to explain things from a video screen, but soon this becomes too complicated so he slashes his way through the back wall to enter the stage, to an uproar from the crowd. Skyward Sword boasts new weapons, with a lot of the mechanics from the ever-popular Wii Sports such as rolling Link's bombs out like a bowling ball.

Despite some technical mishaps on stage when trying to demonstrate the title, which Miyamoto clearly has a lot of love for, it receives a warm reception from the crowd, particularly for the new control style which sees the Wiimote become Link's sword and the Nunchuck his shield.



After Reggie tells us that some of us like realistic games and some of us like cartoony ones (duh...) he goes on to show Mario Sports Mix. In the mix are volleyball, basketball, hockey and ice hockey for now, but since the game won't ship until Christmas they'll probably throw in tiddlywinks or something too.

Next Reggie dispels some myths about Wii gamers, assuring us they aren't people who just play Wii Sports and Wii Fit occasionally and then get bored *shifts eyes uneasily*, in fact, according to Mr Nintendo, many so-called 'casual' gamers are "channelled along their gaming journey" by games such as Mario Kart Wii and New Super Mario Bros.

In order to continue these gamers development, Nintendo have handily come up with Wii Party, Mario Party 10,000 in disguise with a couple of other game modes attached. The game is centred around the 177,000,000 'Miis' that have been created around the world and encourages social development, despite the console not having online capabilities strong enough to support interfacing with people worldwide easily.

The first third party title to be announced this year is Harmonix's Just Dance 2. The sequel to the first game (obviously) it adds more tracks, more players and dance-offs to make making a fool of yourself more fun than it ever has been before (until Kinect comes out of course).

The announcement of Golden Sun: Dark Dawn has been a long time coming and offered little surprise but it was Goldeneye returning to Nintendo that had everyone in the room salivating. A remake? A re-imagining? Does it matter? The game features Daniel Craig as the man in tux this time and appears to have retained many locations from Rare's classic.



Unfortunately the graphics don't look much more advanced than it's N64 (grand)father and despite a few small but brutal touches there is nothing here that will ever live up to people's understandably unreasonable expectations, since the original meant so much to so many people and it will always have that magic because it's in the past.

An unusual entry from Disney next as they present Disney Epic Mickey, an adventure through 80 years of the company's history with familiar characters and locations along the way, as well as things which have sunk into the vaults at Disney. It features three play modes, simple free roam exploration, traditional quests, and travel. The latter looks the most interesting as the game transforms into a sides-crolling actioner akin to Mario's early days with an impressive visual style as the game takes you within a cartoon, very Viewtiful.

The first of two unexpected returning protagonists for Nintendo is Kirby, who stars in his own game for the first time in seven years - Kirby's Epic Yarn. The visual style is stylised so everything is made of wool and Kirby himself is simply an outline. This leads to an easily manipulatable game environment, pulling land closer so you can reach it etc. and the presentation is stunning.

Dragon Quest 9's porting to US shores fails to spark much interest despite its incredible popularity in the East, but what does get people shouting is the latest footage of Metroid: Other M, which looks impressive without revealing very much at all.

If there's one underrated Nintendo character, it would have to be Donkey Kong - if not least for his spelling-mistake name - since DK never seems to get the limelight to himself...still this won't be changing, but Donkey and Diddy will be back with Donkey Kong Country Returns. Environments are a lot more interactive since the original, and the relics of his Super Smash Brothers outings are on show, along with all the staples like bananas, lots and lots of bananas.

For their grand finale Nintendo saved the best till last, with the unveiling of super-cool handheld the 3DS, which boasts not only increased graphics capability, a widescreen top screen and  funky 3D technology which allows you to see games in immersive 3D without the need for polarising glasses, but two cameras on the back which allow you to take digital 3D pictures.


Developers seem very excited, a video shows many big names singing the 3DS' praises for its potential, and the platform has attracted more third party launch support than any console Nintendo has launched before, promising - on release - titles like Resident Evil, Metal Gear Solid, Kingdom Hearts and Assassins Creed.

The 3DS also gives an old Nintendo IP to have a new adventure, namely Pitt (the annoying one in Smash Brothers Wii with that endless sword spinning attack) and Kid Icarus Uprising. The graphics for the game look particularly impressive for handheld, edging ever closer to the Wii's capabilities.

As Reggie welcomes out a horde of attractive women to demonstrate the 3DS for the audience, you get the feeling that Nintendo have had fun at this event, their presentation has a sense of humour, they don't take themselves too seriously and they produce some fantastically entertaining games, as well as pushing the boundaries wherever they can. They might not be as 'hardcore' as they used to be, but if you were having a gaming marathon at your place tomorrow night, they're the company you'd like to invite.


James Michael Parry

Monday, 14 June 2010

Gaming: E3 Special - Microsoft Press Conference dissected

So, E3 (that's Electronic Entertainment Expo for long) has finally returned once again to bring us a week of exciting gaming announcements. Microsoft were up first at 10.30 am this morning to a slightly delayed start, but talking piece of the conference is the very sleek, slim and new Xbox 360 (that black shiny thing you're gawping at just there ->).

Before all that though, there was plenty of Xbox-related goodness to get through. If you don't fancy watching the feature-length event in full, which you can easily do online here at Gamespot.com, allow me to break down the excitement into bite-size chunks.

The event began with a immersive look at Call of Duty: Black Ops, Treyarch's stab back after the Activision/Infinity Ward fallout debacle following Modern Warfare 2. The game looks great, with all of the series' staples in place, but you can't help feeling it's more of the same. There was a nice touch though with the news that add-ons and DLC would be coming to Xbox 360 first for the next three years.

A packed Los Angeles Convention Center, or more specifically a theatre inside it, greets Senior Vice President Don Mattrick as he tells us that this year is the 10th year of Xbox and pushed home firmly the idea of making gaming simple.

Keeping up the momentum of his opening sermon, Mattrick ushers on Hideo Kojima, creator of Metal Gear Solid, to talk about the new game Metal Gear Solid: Rising. which was teasered at E3 '09. The presentation was brief but showed off the snazzy visuals and distinctly Japanese fighting style which allows you to slice through anything.

Then comes the first part of the grand plan of simplification as the retail name of Microsoft's Project Natal:  Kinect - which was announced yesterday - is casually thrown in by Phil Spencer, who becomes the audiences' guide for the rest of the conference.

He also talks about games, making the bold statement that "everything you see and hear from now on is exclusive to Xbox 360", which you feel would have packed more punch right at the start, but MGS: Rising denied them.

The first 'Xbox Exclusive' to be rolled out is the hugely anticipated Gears of War 3, which Cliff Blesinski, Project Lead at Epic Games, is over-eager (as usual) to show us. Blesinski throws out the big guns, literally, showcasing the four-player coop of Delta Team - complete with female squad members - fighting off the new Lambent-mutated Locust, including a very quick and deadly Lambent Berserker which now hops around manically. Largely it's more of the same, but when the same was as good as Gears 2 and there is SO much more, you can't help but be excited.

Next is Peter Molyneux (thankfully without Milo in tow), to show off Fable III in all of it's samey-ness, though things look a little more exciting and fast-paced than before, and the prospect of ruling an Albion moulded and shaped by your choices is an intriguing prospect.

After a random trailer for Codename Kingdoms, which resembles 300 in game form, we are treated to a visit from Marcus Lehto from Bungie to show us some in-game footage from the campaign of upcoming title Halo: Reach. At first glance the game already retains the sense of scale and wonder which Bungie have kept all the way through the series and the visuals are looking highly polished - a criticism of ODST's minor upgrade.

On top of the visual changes the Elites have returned as main enemies, leading to a fan-boy resurgence as your Noble-team Spartan-III silently assassinates one from behind, prompting a short but very satisfying animation. The scene ends with you being ejected into space amid a colourful battle, perhaps suggesting some space vehicle combat?

With the "blockbuster game" demos out the way, the second act is left for Microsoft's answer to the market-dominating Wii - Kinect (already proving to be a spelling nightmare.) What follows is a fairly drawn out series of demonstrations which range from a re-hash of what we were shown last year (Milo has become an affectionate tiger now), to genuinely interesting - if a little niche - titles.

The in-house launch games are all very avatar-heavy, with names like Kinect Sports, Kinanimals and Kinect Joy Ride, and have a very thin veil over the fact that they are ripping off Nintendo's Wii Sports (& Resort), Nintendogs and Mario Kart Wii respectively.

Luckily Harmonix turn up to save Massivesoft's bacon with the groove-busting Dance Central (think Dance Hero) showing off what the hardware can do, albeit with practised professional dancers...mostly at least. The North American launch will be November 4, but the jury will remain out until one of the 'real' games developers implements Kinect into a traditional game genre.

There was a big push for the multi-media aspect of Xbox ownership during the presentation, including a deal with ESPN to show matches free to Xbox LIVE Gold members, though no news if this will make its way out of North America.

Once the executives were happy they'd pushed their new, strangely named, add-on enough, (not before fondling the inside of a virtual Ferrari a bit) they moved on to welcome back Don Mattrick to round up everything great about Xbox, before lifting the Xbox 360 which had been sitting in the middle of the stage the whole time to reveal a smaller, shinier, blacker version beneath.

Though this was expected ever since the PS3 went slim last year, it still provoked the biggest response from the audience, and as an unexpected bonus, everyone at the conference was sent one free of charge - well done for them fending off the ash clouds to turn up maybe?

The biggest surprise was how quickly the company is shipping them out, claiming they will be available to buy later this week, and the unit includes built-in Wifi, something which surely should have been corrected already.

So, there you have it, all of the big news and excitement from the Microsoft camp. The Nintendo and Sony conferences are held tomorrow so expect the news from there in the next few days, if you haven't been beaten into the ground with tweets about it before that of course.

James Michael Parry

Friday, 23 April 2010

Live Music:Renegades (of Feeder) at The Electric Ballroom, Camden 22/04/10

Old bands 'going back to their roots' is nothing new, but when Feeder completely regenerated as Renegades, something changed significantly. Gone were the slow and thoughtful songs of old which dwelled on the untimely death of original drummer Jon Lee and in their place fans found the energy and simplicity of a fresh new band, as if the group had been transported back to their formation in 1992.

In the transition drummer Mark Richardson was replaced with Karl Brazil, from the relatively unknown band Ben's Brother, who encapsulates the bands new-found new energy with furious and relentless drumbeats.

Front-man Grant Nicholas, who you imagine came up with the 'back to basics' concept, continues to impress on stage at The Electric Ballroom, a venue far smaller than the likes of the Hammersmith Apollo which they played on the Silent Cry tour only a few years ago.

Nicholas admitted he had a soft spot for the Ballroom, saying: “I love this venue. We haven't played here for about 12 years, but even now I remember the great atmosphere it always has.”

Posters on the front doors warn Feeder fans expecting the likes of 'Buck Rogers' and 'Just A Day' that the band will be playing 'predominantly new material', and sure enough they don't disappoint, the most recent, and debatably well-known, of the tracks played is 2006's 'Lost and Found'.

“We know you all want to hear the hits”, Nicholas cries across a crowd spanning decades, “but this is really about the new material and moving forward.”

Luckily the new material delivers the sort of quality we've come to expect from Feeder over the years, albeit a bit more gritty, new band anthem 'Renegades' has even the most lost-looking fans singing along and 'Home' and 'Down By The River', a nod to the bands native Wales, stand up well on stage.

Free with the gig comes Renegades EP2, complete with four tracks: 'Home', 'Goodhead', 'In Times Of Crisis' and 'All I Ever Wanted', making a perfect souvenir for fans who are now left salivating expectantly for the bands new(/debut?) album.

For those feeling out-of-step with the Renegades there were a few 'covers' of Feeder tunes including 'Tangerine', 'Godzilla', 'Sweet 16' and grungy set-closer 'Descend'.

While many may have been disappointed with the lack of hits - the crowd broke into 'Just A Day''s infectious main riff more than once - the band is doing what it wants to do, from the plain but bold style of the merchandise to downsizing to smaller venues, and it feels a lot more personal and as though they are more connected with their fans than ever before.

Verdict: Possibly too much for the Feeder pop fans, but for those longing for some dynamic and striking music from fantastic musicians the night was nothing short of amazing.


Rating: 5/5

Wednesday, 31 March 2010

Gaming: The Rise of Online Gaming


It's no secret that the internet, as well as consuming many people's lives, has revolutionised the way we play games together thanks to online multiplayer.

It all began back in 1973 with a little game called Maze War (well, it did if the internet is to be believed, check out the evidence) created by interns at NASA, which allowed players on local networked computers to chase each other around a virtual maze trying to kill each other. Today it's an idea we might call a first-person shooter, making Maze War the creator of an entire genre.

Since then the game has been ported numerous times and is the reason why no one can copyright a multi-user 3D cyberspace, a principle which all modern online games use. The technology has moved on tremendously since then, of course, with simple ethernet computer linking to a worldwide web of computers all communicating across thousands of miles in an instant.

During the 1980s the home computer was born in the UK in the form of the Sinclair ZX80 (and later the ZX81 and Spectrum), making computer games more popular than ever and accessible to the masses.

It was 10 years before another major game brought us closer to online gaming as we know it today. In 1983 SGI Dogfight, a flight simulator, was created for Silicon Graphics workstation computers and networking was added the following year, allowing multiple stations to play over ethernet just as later versions of Maze War had done, but in 1986 support was added for UDP (User Datagram Protocol), which allowed the game to use the internet protocol suite.

However, since the data was sent in broadcast packets, it could not be played across the internet (which itself was in its infancy at the time). It wasn't until 1989, when IP multicast capabilities were available, that it was possible for the game to be played online in the way we know it today, though due to hardware constraints the capability was seldom used.

Meanwhile, other companies were trying to get their head around this new technology, which led to the use of the X Window System, which meant a game could be 'hosted' on one computer and the screen transmitted through X Window, to the other players playing the game.

Xtrek, the first remote display game based vaguely in the Star Trek universe, and later Netrek (or Xtrek II) used this technology and the latter even combined the use of UDP and TCP (Transmission Control Protocol – a system still used today) to allow users to play online on servers.


Since then online gaming has become the norm, rendering the split-screen multiplayer classics of the late 1990s, such as Rare's Goldeneye, almost obsolete, though it has taken some time for consoles to get internet gaming just right. While they were trying to find their feet, games such as Total Annihilation, Counter-Strike and Command & Conquer: Red Alert were being played at LAN (Local Area Network) 'parties' in wire-infested living rooms across the country.

But do we really miss the days of split-screen being cutting-edge? Mark Fletcher, an English Student at Leicester University, said: “Definitely. Nothing like cheering on Perfect Dark 64 by looking at your friend's section of the screen!”

Online gaming's dominance has also caused developers to put a greater emphasis on cooperative play, which isn't well-received by everyone. Graduate Andrew Baker said: “As much as I enjoy online multiplayer I do still want a little one on one split-screen every now and then. it anoys me how a lot of things these days are co-op! What if I want to shoot my friend rather than work with him!?”

So, times have changed as they often do, but the next time you load up a game like Battlefield: Bad Company II to get virtually slaughtered for the 10,000th time, remember it's because of games like Maze War that you have to do it alone in a dark room rather than in a room surrounded by people who laugh evilly when you accidentally blow yourself up.

Sunday, 14 March 2010

Music Review: Story of the Year - The Constant

The American Idiot's and Viva La Vada's of this world are hard to ignore, but anyone can like them and it not be anything unusual. What is truly great about music is when you find that album you didn't know was coming out, even if you spend time now and again picking apart the unreleased album page on Wikipedia (which tend to be a pretty reliable source of release info by-the-by), you can often suddenly notice an album which has been released completely under your radar.

These hidden gems are what make music great, and my latest discovery was Story of the Years new release 'The Constant'. While I was eagerly anticipating Alkaline Trio's new release (This Addiction, which sadly falls well short of the greatness they achieved on From Here to Infirmary), I came across this furious mix of melody and energy.

The album opens with the slightly grating sound of an old children's roundabout, with the sound of children playing in the background before the children themselves begin the intro with chilling choral vocal “Don't take this world away from me” before the main riff kicks in.

As well as 'The Children Sing' other stand-out tracks include the distinctly Lostprophets-ish 'The Dream is Over', which boasts an impressive guitar solo section, and the anthemic 'I'm Alive', a dedication to a disaffected youth which remains ever-present but never over-bearing throughout the album.

Despite being a very 'punk rock' record, the band calm down for a few tracks in the middle, notably the strangely harmonic 'Holding on to You', giving some welcome variety, something quite uncommon on this type of album. In stark contrast to that is the angry 'Won Threw Ate', which shows off the screamier side of the bands range, but is just restrained enough to mean it doesn't stray too far from the general sound of 'The Constant' as a whole.

Story of The Year, who have been around since 1995, are never a band who will take the UK charts by storm, and nor should they, but they have pulled the experience of their previous three albums into making this latest effort, and it really pays off. The songs are more ambitious musically, but not unnecessarily complex, and the album holds together incredibly well, particularly important with a name like 'The Constant'.

While you may dismiss them as another one of the 'shouty american rock' crowd, that would be a mistake, since this album shows a respectable range and draws on various influences to create songs which at times are alike to Rise Against, Nickelback and even Simple Plan, which is no bad thing.

Verdict: Undeniably catchy and well thought out, an essential addition to any modern alternative music collection.

Rating: 5/5


James Michael Parry

Saturday, 6 March 2010

Cyberculture: The truth about Computer Viruses

Fear is a powerful force. It can lead countries to war, cause panic-buying in supermarkets or lead you to totally change your life to avoid nasty consequences. The British press is by no means the biggest culprit of fear-mongering, but you only need to think about swine flu to realise how a fuss can be made over nothing.

In the last ten to fifteen years computer technology has been revolutionised, and given rise to a worldwide horror: the computer virus. You may have never had a run-in with a virus, your computer may be wrought with spyware at this very moment, but everyone has a fear that some malicious software is going to come along and delete their hard drive.

Of course, we have built up defences over the years, and people spend hundreds on the latest Norton Protection every year, but how serious really is the danger?

A 'virus' by definition is an infectious agent which spreads (like wildfire they say) until it runs into resistance and is killed. In computer terms there are some well-know types of virus, such as the Trojan Horse, the Worm and Logic Bombs.

Trojan Horses (or Trojans) don't reproduce by infecting other files, but normally hide within downloaded files from services like Bittorrent etc, and while Worms (more common in Hollywood blockbusters like Swordfish than the real world) replecate themselves fiercely they are vulnerable to anti-virus software. Logic bombs destroy data on the computer and are hidden within segments of other problems and lie dormant until activated rather than reproducing themselves.

Other malicious software (referred to as malware) includes things like spyware and adware is not truly a virus, since it does not behave in the same way, but can still have a negative effect on your computer.

The most important thing to remember is that the likelihood of the average internet user running into a virus capable of causing critical damage to their computer is extremely rare. Despite the media coverage last year of the number of computer viruses in circulation topping 1million (TimesOnline), users have never been more protected.

Any recent operating system has its own anti-virus defence in place, before you even look into the plethora of different programs claiming to over you 100% protection, ranging in price from free to over £100 for just a year's coverage.

The types of virus regular PC users may come across (from personal experience) are as follows:

Account 'Hacking' – You know the story, you're chatting away to your friends and loved ones on MSN or Yahoo Messenger and suddenly it signs you out. With an eyebrow raised, you log in again, only to be confronted with angry messages from people saying “What was that link you sent me?! What have you done???” Either your account really has been hacked by a geek tucked away somewhere in the world, or you've given out your email address somewhere and without realising given them access to your messenger, allowing an automated program to spread the infection to all of your contacts.

Cure: Sometimes they can be caused by dodgy plug-ins to your messenger, so get rid of them, if changing your password doesn't help then you'll have to make a new account – sorry!

Pop-ups – Not true viruses, but pop-ups are definitely annoying, these days advertising agencies have realised that with certain browsers (particularly Firefox 3 with Adblock Plus), pop-ups and banner ads can be blocked out entirely, meaning users can go about the

ir daily business without being tempted by a “Free IQTest” or “Win £36,746 NOW! New Winners Every Hour”.

Cure: Free software 'Ad-awarte' by Lavasoft is a highly recommended and effective way of getting rid of spyware, the tiny programs which cause pop-ups when you aren't even using your browser, providing you are connected to the internet, sometimes general virus-checkers can miss this smaller programs since they don't do anything nasty to the computer.

Hoax Emails – Occasionally you may get an email saying “Warning Your Computer is infected with a Virus, click HERE for a free Virus check” or from a company you know and trust asking you to verify your details. If you give out your details you could land in real trouble.

Cure: First of all, you cannot get a virus and destroy your computer by simply opening an email, it can't happen, no matter how many times you open it. It can send it on to all your contacts however, so still be careful. For hoax emails all you need to do is not give out your information, respectable companies never ask for personal details via email, and be sensible, why would you get an email saying you not only have a virus, but a 'free' way of getting rid of it.


The internet can be a dangerous place if you're careless, but in truth there aren't horrible people lurking behind every corner, people are genuinely nice and genuine, just like you and me, so try to see through the bad press, be sensible and you shouldn't have any problems.

For more information on the myths surrounding computer viruses check out this report by Triumvirate from way back in 2000, just after the biggest hoax of all – The Millennium Bug. You can also check out the relevant Wikipedia article and a useful virus dictionary from Jayashree Pakhare

Oh and NEVER, EVER pay for Norton...you can get AVG for free and it's better, faster and more effective.

Happy browsing, check out this video from Weird Al Yankovic which sums up just how crazy the virus fear is.


James Michael Parry

Tuesday, 9 February 2010

Film: Review - The Wolfman

As mythical creatures go, we seem to have been overwhelmed in the last few years: centaurs and unicorns from the Narnia and Potter-verses, goblins and beasts to give children nightmares in The Spiderwick Chronicles and The Dark Is Rising and angst-ridden teenage vampires in The Twilight Saga.

With all these children's' films around you might be fooled into thinking these creatures of the night aren't scary; The Wolfman changes all that.

From the opening giving a chilling recitation of the werewolf legend, the film embraces the clichés and preconceptions of Gothic horror to set its scene. Foggy moorland – check, continuously murky and rainy weather – check, an isolated village overlooked by a looming manor house surrounded by forest – check. What could go wrong?

Amongst the trees a lone man treks through the fogged woods, with only a lantern for protection you can guess how well he gets on. It turns out the man is Ben Talbot, brother of Lawrence Talbot, played by a timid Benico Del Toro, who soon arrives straight from the stages of London to clear up the fowl business.

With such a deadly creature for a title, you'd expect a certain amount of violence, but Director Joe Johnson pushes to gore levels approaching that of a slasher-horror. Thankfully, much of the mutilation is off-screen, the audience only given split-second glimpses of the wolfman until the second act.

The CGI, which grants Del Toro the more animal side of his on-screen persona, is both terrifyingly realistic and surprisingly well used, particularly when highlighting Lawrence's splintering mind and his struggle with the beast within reaches it's most severe. One chilling moment sees the statue which lies above Talbot's mother's coffin slowly turn her head , complete with fatal neck injury, saying “Look in to my eyes Lawrence, you'll see I'm quite dead”.

Anthony Hopkins, as Lawrence's father Sir John, is on fine form and provides the most disturbing performance of the film, while Emily Blunt fits seamlessly into the period as leading lady Gwen Conliffe. Despite the usual necessity for romance, the film only hints at the tortured love that develops between Lawrence and Gwen, the reality of the situation keeping them apart.

Hugo Weaving is the real star of the show though as the suspicious Scotland Yard man Francis Abberline, who, like the audience, quickly sees the fantastic truth of the whole situation. The growling voice of The Matrix's Agent Smith and the calm wisdom of The Lord of The Rings' Elrond combine with a hint of cynicism and comedy from V for Vendetta's V to create a formidable pursuer for Del Toro.

There are some well thought-out set pieces and the flash-back moments are used for more than just the sake of it, but the pace quickens unevenly, making it difficult to continue to suspend disbelief, it almost seems as if a werewolf has been thrown in to an otherwise quiet period drama.

Since it is a remake, and one determined to stick to the original story, there are always drawbacks, and the most telling one of all is that you probably already know what happens before the Orange Wednesdays Advert has finished.

As a result the story leads to an inevitable conclusion, dissolving the tension and suspense built up the whole way through and falling into the trap of over-the-top action and gore in an attempt to build a climax.


James Michael Parry

Wednesday, 27 January 2010

Gaming: Mass Effect - The essential catch-up guide

For those of you out there who are of the Xbox 360 persuasion, you may have heard about a little sequel called Mass Effect 2 – due to hit stores in Europe on Friday 29.

“But I've never heard of 'Mass Effect'?!?” I hear you cry. Well, I hope to try and explain what it's all about to those of you who are new to the Xbox family, or just those who the first game passed by, clued up on this tremendous and potentially genre defining sci-fi franchise.

So, what on Earth is 'Mass Effect'?

Mass Effect is an Xbox 360 game released in 2007 (though it also got a PC release in 2008). The game sees you control Commander Shepard, a soldier in the Alliance, through the tense narrative of a space opera, which sees you uncover the truth behind an ancient evil threatening the galaxy and defeat it. Imagine playing your way through a mixture of Aliens, Star Wars and The Wrath of Kahn and you're half-way there.

Why's it called 'Mass Effect' then?

'Mass relays' are technology supposedly left behind by an ancient race which became extinct over 50,000 years ago called the Protheans. The relays allow spacecraft to travel across the galaxy over great distances in a short space of time, in a similar way that Warp and Hyperdrive work in Star Trek and Star Wars. The Citidel is the hub of the relay network, and since the technology was discovered the galaxy has been connected through it, allowing countless races to come together to meet, trade and share their own technologies and knowledge.

So you control this guy?

When you first start a new game you must create your character. Like many RPGs (role-playing game), you are offered the choice of a male or female character and an array of different classes which affect how you play the game. The in-game universe contains three main skill-sets – Combat, Biotics and Tech - which each class has varying degrees of. Combat is the skills of a traditional soldier, if you fancy the 'all guns blazing' approach then this is the skill-set to focus on. Biotics are a strange psychic-like force which allows you to levitate enemies in the air, throw them or otherwise immobilise them, meaning fans of spell-casting classes in other games will feel most at home here. Tech is, as the name suggests, focused on technology and levelling the battlefield in more of a supporting role than an out-and-out fight, making the players who use this ability more team-focused in combat, allowing your allies to get the kills while you weaken or hack the enemy troops.

So...why does how you play the game matter?

When talking to other characters, interactive dialogue options allow you to choose what Shepard says next, meaning you can change the way you respond to certain characters or react to situations in the story as they unfold. You can be as chivalrous or as dastardly as you fancy, turning your character into a 'just' hero or a hard-ass soldier as you level up and gain skill points to spend beefing up your character's abilities and attributes. If you are nice to characters you meet in the game, they will often help you, or pay you to carry out certain missions, but if you aren't you may have to fight your way to your goals, or knock down whoever is in your way rather than talk your way past them.

What is the point of the game?

At the opening of the game, a lone human colony on Eden Prime has discovered a mysterious artefact, your first mission is to go there and uncover what is going on. It soon transpires that the colony is under attack from an race of enemy machines called the Geth, under the command of a renegade Spectre agent: Seren. As the plot thickens, you must stop Seren from unleashing an even greater enemy and wiping out life in the galaxy.

'SPECTRE', isn't that a James Bond thing?

Spectre stands for: SPECial Tactics and REconnaissance, an elite fighting group working directly under the Alliance council as their right hand their “first and last line of defence” and have access to unique weapons and equipment to get the job done, like a sort of inter-stellar SAS.

Didn't I hear something about getting cosy with an alien?!

There are countless sub-plots in the game and one of the most controversial of these is the 'romantic' sub-plot. As Shepard you can attempt to woo some of your fellow adventurers between missions as the main plot progresses, leading to the inevitable just before you visit the final planet of the game – providing you're particularly charming and romantic, obviously.

So what makes 'Mass Effect' worth playing?

For all those people who say computer games are nothing more than blinking lights and killing people, this game takes a chance on giving players a decent story to follow, and it pays off. Despite faithfully holding on to the traditions of the sci-fi of yore, the story is put across in a very sheek and modern style, and the interactive nature of the narrative means that the game can have several different endings depending on the choices the player makes during the game. On top of that the characters are full and realistic, with some very talented voice-actors lending their voices to the game, including Keith David as Captain Anderson, who has been heard lately in gaming blockbuster Call of Duty: Modern Warfare 2 as Sergeant Foley.

And what about 'Mass Effect 2'?

There are some problems with the first 'Mass Effect', but the game's developers BioWare have gone to great lengths to ensure these issues are addressed, and improved upon significantly in the sequel. The feel of the new game is much quicker, with the combat being easier to navigate and the visual detail of the game being greatly stepped-up. The most exciting feature of ME2 is the fact that the decisions you make in ME1 carry over to the next game if you continue your save. Something this ambitious has never been tried before, since the choices players have made can mean some characters will be either alive or dead in the second game. Side quests and plot points which seemed insignificant in the first game may prove to be important in ME2, creating a very different and individual game. BioWare always intended the games to pan out as a trilogy, meaning the stark contrast between different games is set to get even wider when Mass Effect 3 is released.


So, hopefully that has answered some questions. For those of you who are yet to play either game I would strongly recommend playing through the first one first, since the entire second game will be far more enjoyable once you know the characters, though if you do want to skip ahead you can start a new game in Mass Effect 2 with a 'standardised' storyline. But the beauty of this game is in the amount of detail put into it, from the moment you set foot in The Citadel for the first time, you get an epic sense of scale at what BioWare have created with this expansive universe. Even if you can only just stand science fiction, I would highly recommend buying this game. Since you can now pick it up for not much over a tenner, what have you got to lose?


James Michael Parry